Massier
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Área: Mapa de Litoral
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Area | Mapa de Litoral |
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, I_see_brothers_card, medium_height, melee, non_unique_map_boss, not_int, physical_affinity, plate_armour, red_blood, very_slow_movement |
Vida
400%
Armadura
+75%
Evasión
+20%
Ailment Threshold
400%
Resistencia
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Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrike
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
70
Vida
728,502
Minion Life
155,215
Armadura
33,714
Evasión
5,081
Escudo de energía
0
Damage
720
Minion Damage
579
Daño de hechizos
1,074
Precisión
0
Attack Time
0.9045
Experiencia
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1143–1714
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 1143–1714
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
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EASBanditTaunt
Spell
Tiempo de lanzamiento: 1.1 seg
Tiempo de recarga: 6 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrike"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier
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Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, very_slow_movement |
Vida
400%
Armadura
+75%
Evasión
+20%
Ailment Threshold
400%
Resistencia
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Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrikeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
557,385
Minion Life
120,902
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
638
Minion Damage
510
Daño de hechizos
953
Precisión
0
Attack Time
0.9045
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
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EASBanditTaunt
Spell
Tiempo de lanzamiento: 1.1 seg
Tiempo de recarga: 6 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeStandalone"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier
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Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de movimiento aumentada un 50%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, non_attacking, not_int, plate_armour, red_blood, very_slow_movement |
Vida
400%
Armadura
+75%
Evasión
+20%
Ailment Threshold
400%
Resistencia
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Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrikeElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeElder"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier
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Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Velocidad de movimiento aumentada un 50%
Los monstruos otorgan la experiencia aumentada un 1000%
La cantidad de objetos arrojados está aumentada un 1500%
La rareza de los objetos arrojados está aumentada un 2000%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Tamaño del personaje aumentado un 20%
Velocidad de movimiento aumentada un 50%
Los monstruos otorgan la experiencia aumentada un 1000%
La cantidad de objetos arrojados está aumentada un 1500%
La rareza de los objetos arrojados está aumentada un 2000%
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement |
Vida
90%
Armadura
+75%
Evasión
+20%
Ailment Threshold
90%
Resistencia
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Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
150%
Model Size
120%
Type
BanditBossDescent
Metadata
BanditBossMeleeDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
5,790
Minion Life
1,256
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
448
Minion Damage
358
Daño de hechizos
448
Precisión
0
Attack Time
1.35
Experiencia
15,383
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
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Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBossMeleeDescent"] = { name = "Massier", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.35, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Los monstruos otorgan la experiencia aumentada un 1000%
La cantidad de objetos arrojados está aumentada un 1500%
La rareza de los objetos arrojados está aumentada un 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.