흑요석 파수꾼
인간형
성역 수호병
Obsidian Sentinel
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood, sanctum_guard, sanctum_monster |
Packs |
생명력
600%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
600%
저항
30 30 30 20
Damage
80%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
SanctumGuard2
Metadata
Guard2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
38,600
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
299
주문 피해
299
정확도
290
Attack Time
1.995
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
축성의 진격
Base Damage: 239–359
치명타 확률: 5%
공격 피해: 120%
Attack Time: 1.995 초
재사용 대기시간: 2 초
목표 지점의 지면을 강타합니다. 목표 지점 주위에 적이 있을 경우, 그곳으로 단거리 순간이동을 하며 충돌하여 신성화 지대를 생성합니다. 연속타격의 보조는 받을 수 없습니다. 검이나 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 20% 증폭
물리 피해의 75%를 화염 피해로 전환
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1]
물리 피해의 75%를 화염 피해로 전환
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1]
SanctumElreonSmite
Triggerable, Attack
Base Damage: 239–359
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.995 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 50% 감폭
base sanctum damage [12]
is area damage [1]
주는 공격 피해 50% 감폭
base sanctum damage [12]
is area damage [1]
GTSanctumSmiteCascade
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 8 초
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
물리 피해의 50%를 화염 피해로 전환
base sanctum damage [20]
is area damage [1]
base sanctum damage [20]
is area damage [1]
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
시전 속도: 1.5 초
재사용 대기시간: 8 초
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard2"] = { name = "Obsidian Sentinel", life = 6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedSanctumGuard", "SSMSanctumUnholyRelic", "GASanctumFireQuakeInitialImpact", "SanctumElreonSmite", "SanctumElreonConsecratedPath", "GTSanctumSmiteCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctumGuard"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumUnholyRelic"] = { name = "SSMSanctumUnholyRelic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {3, 620, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumFireQuakeInitialImpact"] = { name = "GASanctumFireQuakeInitialImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {20, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumElreonSmite"] = { name = "SanctumElreonSmite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0, 75, 12, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumElreonConsecratedPath"] = { name = "Consecrated Path", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Melee] = true, [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "ground_consecration_art_variation", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0, 75, 1, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSmiteCascade"] = { name = "GTSanctumSmiteCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.