흑요석 파수꾼
인간형
성역 수호병
Obsidian Sentinel
SpectreN
Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood, sanctum_guard, sanctum_monster
Packs
  • 흑요석 파수꾼, 치명적인 검의 무희
  • 생명력
    600%
    Energy Shield From Life
    50%
    방어구
    +50%
    Ailment Threshold
    600%
    저항
    30 30 30 20
    Damage
    80%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    SanctumGuard2
    Metadata
    Guard2
    레벨
    68
    생명력
    38,600
    방어구
    43,185
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    299
    주문 피해
    299
    정확도
    290
    Attack Time
    1.995
    경험치
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 239–359
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumElreonConsecratedPath
    Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
    축성의 진격
    Base Damage: 239–359
    치명타 확률: 5%
    공격 피해: 120%
    Attack Time: 1.995 초
    재사용 대기시간: 2 초
    목표 지점의 지면을 강타합니다. 목표 지점 주위에 적이 있을 경우, 그곳으로 단거리 순간이동을 하며 충돌하여 신성화 지대를 생성합니다. 연속타격의 보조는 받을 수 없습니다. 검이나 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    주는 공격 피해 20% 증폭
    물리 피해의 75%를 화염 피해로 전환
    base sanctum damage [30]
    ground consecration art variation [1]
    is area damage [1]
    SanctumElreonSmite
    Triggerable, Attack
    Base Damage: 239–359
    치명타 확률: 5%
    공격 피해: 50%
    공격 피해: 50%
    Attack Time: 1.995 초
    물리 피해의 75%를 번개 피해로 전환
    주는 공격 피해 50% 감폭
    base sanctum damage [12]
    is area damage [1]
    GTSanctumSmiteCascade
    Triggerable, Spell
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    GASanctumFireQuakeInitialImpact
    Triggerable, Attack
    Base Damage: 239–359
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 10 초
    물리 피해의 50%를 화염 피해로 전환
    base sanctum damage [20]
    is area damage [1]
    SSMSanctumUnholyRelic
    Spell, Multicastable, Triggerable
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    alternate minion [620]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard2"] = {
        name = "Obsidian Sentinel",
        life = 6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedSanctumGuard",
            "SSMSanctumUnholyRelic",
            "GASanctumFireQuakeInitialImpact",
            "SanctumElreonSmite",
            "SanctumElreonConsecratedPath",
            "GTSanctumSmiteCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumUnholyRelic"] = {
        name = "SSMSanctumUnholyRelic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {3, 620, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireQuakeInitialImpact"] = {
        name = "GASanctumFireQuakeInitialImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonSmite"] = {
        name = "SanctumElreonSmite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 12, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonConsecratedPath"] = {
        name = "Consecrated Path",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "ground_consecration_art_variation",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 1, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSmiteCascade"] = {
        name = "GTSanctumSmiteCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Edit

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