Centinela de obsidiana
Humanoide
Guardia del santuario
Obsidian Sentinel
SpectreN
Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood, sanctum_guard, sanctum_monster
Packs
  • Centinela de obsidiana, Bailarín de filos mortífero
  • Vida
    600%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    600%
    Resistencia
    30 30 30 20
    Damage
    80%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    SanctumGuard2
    Metadata
    Guard2
    Nivel
    68
    Vida
    38,600
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    3,064
    Damage
    299
    Daño de hechizos
    299
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 239–359
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumElreonConsecratedPath
    Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
    Camino consagrado
    Base Damage: 239–359
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Tiempo de recarga: 2 seg
    Golpea el suelo en una ubicación objetivo. Si hay un enemigo cerca de esa ubicación, te teletransportarás hasta él desde una corta distancia, lo golpearás y crearás un área de suelo consagrado. No se puede asistir con Asistencia de Golpes múltiples y requiere una espada, un hacha, una maza, un cetro, un báculo o estar desarmado.
    Inflige un 20% más de daño de ataque
    El 75% del daño físico se convierte en daño de fuego
    base sanctum damage [30]
    ground consecration art variation [1]
    is area damage [1]
    SanctumElreonSmite
    Triggerable, Attack
    Base Damage: 239–359
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    El 75% del daño físico se convierte en daño de rayo
    Inflige un 50% menos de daño de ataque
    base sanctum damage [12]
    is area damage [1]
    GTSanctumSmiteCascade
    Triggerable, Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    GASanctumFireQuakeInitialImpact
    Triggerable, Attack
    Base Damage: 239–359
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    El 50% del daño físico se convierte en daño de fuego
    base sanctum damage [20]
    is area damage [1]
    SSMSanctumUnholyRelic
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    alternate minion [620]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard2"] = {
        name = "Obsidian Sentinel",
        life = 6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedSanctumGuard",
            "SSMSanctumUnholyRelic",
            "GASanctumFireQuakeInitialImpact",
            "SanctumElreonSmite",
            "SanctumElreonConsecratedPath",
            "GTSanctumSmiteCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumUnholyRelic"] = {
        name = "SSMSanctumUnholyRelic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {3, 620, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireQuakeInitialImpact"] = {
        name = "GASanctumFireQuakeInitialImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonSmite"] = {
        name = "SanctumElreonSmite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 12, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonConsecratedPath"] = {
        name = "Consecrated Path",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "ground_consecration_art_variation",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 1, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSmiteCascade"] = {
        name = "GTSanctumSmiteCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

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