黑曜石哨兵
人形
圣所守卫
Obsidian Sentinel
幽魂N
标签bludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood, sanctum_guard, sanctum_monster
Packs
  • 黑曜石哨兵, 致命剑舞者
  • 生命
    600%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    30 30 30 20
    伤害
    80%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    SanctumGuard2
    Metadata
    Guard2
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    299
    法术伤害
    299
    命中
    290
    攻击间隔
    1.995
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 239–359
    暴击几率: 5%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumElreonConsecratedPath
    近战, 攻击, 范围, 位移, 可触发, 伤害, 持续时间, 火焰, Slam, 图腾技能
    奉献之路
    基本伤害: 239–359
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.995 秒
    冷却时间: 2 秒
    重击目标地点。若目标周围有敌人,你可以短距离传送到它旁边,用一道猛击创造一片奉献地面。无法被多重打击辅助。限定剑类、斧类、锤类、短杖、长杖或空手。
    攻击伤害总增 20%
    将物理伤害的 75% 转化为火焰伤害
    base sanctum damage [30]
    ground consecration art variation [1]
    is area damage [1]
    SanctumElreonSmite
    可触发, 攻击
    基本伤害: 239–359
    暴击几率: 5%
    攻击伤害: 50%
    攻击伤害: 50%
    攻击间隔: 1.995 秒
    75% 物理伤害转换为闪电伤害
    攻击伤害总降 50%
    base sanctum damage [12]
    is area damage [1]
    GTSanctumSmiteCascade
    可触发, 法术
    施放间隔: 1.5 秒
    冷却时间: 8 秒
    GASanctumFireQuakeInitialImpact
    可触发, 攻击
    基本伤害: 239–359
    暴击几率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 10 秒
    将物理伤害的 50% 转化为火焰伤害
    base sanctum damage [20]
    is area damage [1]
    SSMSanctumUnholyRelic
    法术, 法术可重复, 可触发
    施放间隔: 1.5 秒
    冷却时间: 8 秒
    alternate minion [620]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard2"] = {
        name = "Obsidian Sentinel",
        life = 6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedSanctumGuard",
            "SSMSanctumUnholyRelic",
            "GASanctumFireQuakeInitialImpact",
            "SanctumElreonSmite",
            "SanctumElreonConsecratedPath",
            "GTSanctumSmiteCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumUnholyRelic"] = {
        name = "SSMSanctumUnholyRelic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {3, 620, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireQuakeInitialImpact"] = {
        name = "GASanctumFireQuakeInitialImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonSmite"] = {
        name = "SanctumElreonSmite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 12, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonConsecratedPath"] = {
        name = "Consecrated Path",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "ground_consecration_art_variation",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 1, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSmiteCascade"] = {
        name = "GTSanctumSmiteCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1