致命剑舞者
人形
圣所守卫
Deadly Bladedancer
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement |
Packs |
生命
600%
护甲
+50%
闪避值
+100%
异常状态临界值
600%
抗性
30 30 30 20
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
SanctumGuard5
Metadata
Guard5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
43,185
闪避值
9,478
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASanctumDanaiSweepCleave
可触发, 攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 160%
攻击间隔: 1.995 秒
攻击伤害总增 60%
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
EAASanctumDanaiSweep
攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.995 秒
SanctumDanaiTeleportStrike
法术, 位移
施放间隔: 2 秒
冷却时间: 6 秒
teleport additional distance between self and target [16]
SanctumDanaiFlickerAttack
可触发, 攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 160%
攻击间隔: 1.995 秒
攻击伤害总增 60%
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } Actor { on_end_Teleport = "EnableTargetable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = { name = "Deadly Bladedancer", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 24, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "GASanctumDanaiSweepCleave", "EAASanctumDanaiSweep", "SanctumDanaiTeleportStrike", "SanctumDanaiFlickerAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASanctumDanaiSweepCleave"] = { name = "GASanctumDanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumDanaiSweep"] = { name = "EAASanctumDanaiSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumDanaiTeleportStrike"] = { name = "SanctumDanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumDanaiFlickerAttack"] = { name = "SanctumDanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |