Dançarino da Lâmina Mortal
Humanóide
Guarda do Sanctum
Deadly Bladedancer
Spectre | N |
---|---|
Tags | Conjurador, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement |
Packs |
Vida
600%
Armadura
+50%
Evasão
+100%
Ailment Threshold
600%
Resistência
30 30 30 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
SanctumGuard5
Metadata
Guard5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
38,600
Armadura
43,185
Evasão
9,478
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.995
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASanctumDanaiSweepCleave
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
Causa 60% mais Dano de Ataque
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
EAASanctumDanaiSweep
Attack
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.995 seg
SanctumDanaiTeleportStrike
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
teleport additional distance between self and target [16]
SanctumDanaiFlickerAttack
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
Causa 60% mais Dano de Ataque
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } Actor { on_end_Teleport = "EnableTargetable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = { name = "Deadly Bladedancer", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 24, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "GASanctumDanaiSweepCleave", "EAASanctumDanaiSweep", "SanctumDanaiTeleportStrike", "SanctumDanaiFlickerAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASanctumDanaiSweepCleave"] = { name = "GASanctumDanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumDanaiSweep"] = { name = "EAASanctumDanaiSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumDanaiTeleportStrike"] = { name = "SanctumDanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumDanaiFlickerAttack"] = { name = "SanctumDanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |