致命のブレードダンサー
人型
サンクタムの守護者
Deadly Bladedancer
SpectreN
Tagsキャスター, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement
Packs
  • オブシディアン・センチネル, 致命のブレードダンサー
  • ライフ
    600%
    アーマー
    +50%
    回避力
    +100%
    Ailment Threshold
    600%
    耐性
    30 30 30 20
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    110%
    Type
    SanctumGuard5
    Metadata
    Guard5
    レベル
    68
    ライフ
    38,600
    アーマー
    43,185
    回避力
    9,478
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    GASanctumDanaiSweepCleave
    Triggerable, Attack
    Base Damage: 299–448
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.995 秒
    アタックダメージが60%上昇する
    base sanctum damage [30]
    is area damage [1]
    EAASanctumDanaiSweep
    Attack
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    SanctumDanaiTeleportStrike
    Spell, Movement
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    teleport additional distance between self and target [16]
    SanctumDanaiFlickerAttack
    Triggerable, Attack
    Base Damage: 299–448
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.995 秒
    アタックダメージが60%上昇する
    base sanctum damage [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Animated
    {
    	on_event_teleport_out_for_flickerstrike_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
    		DisableTargetable();
    	"
    
    	on_event_teleport_in_for_flickerstrike_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
    		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
    		EnableTargetable();
    	"
    
    	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
    }
    
    Actor
    {
    	on_end_Teleport = "EnableTargetable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = {
        name = "Deadly Bladedancer",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GASanctumDanaiSweepCleave",
            "EAASanctumDanaiSweep",
            "SanctumDanaiTeleportStrike",
            "SanctumDanaiFlickerAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumDanaiSweepCleave"] = {
        name = "GASanctumDanaiSweepCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumDanaiSweep"] = {
        name = "EAASanctumDanaiSweep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiTeleportStrike"] = {
        name = "SanctumDanaiTeleportStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiFlickerAttack"] = {
        name = "SanctumDanaiFlickerAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1