Tödlicher Klingentänzer
Humanoid
Sanktum-Wächter
Deadly Bladedancer
SpectreN
TagsZauberer, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement
Packs
  • Obsidianwächter, Tödlicher Klingentänzer
  • Leben
    600%
    Rüstung
    +50%
    Ausweichen
    +100%
    Ailment Threshold
    600%
    Widerstand
    30 30 30 20
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    SanctumGuard5
    Metadata
    Guard5
    Stufe
    68
    Leben
    38,600
    Rüstung
    43,185
    Ausweichwert
    9,478
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.995
    Erfahrung
    20,510
    Minion Life
    8,373
    Minion Damage
    298
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    GASanctumDanaiSweepCleave
    Triggerable, Attack
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Attack Time: 1.995 Sek.
    Verursacht 60% mehr Angriffsschaden
    base sanctum damage [30]
    is area damage [1]
    EAASanctumDanaiSweep
    Attack
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    SanctumDanaiTeleportStrike
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    teleport additional distance between self and target [16]
    SanctumDanaiFlickerAttack
    Triggerable, Attack
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Attack Time: 1.995 Sek.
    Verursacht 60% mehr Angriffsschaden
    base sanctum damage [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Animated
    {
    	on_event_teleport_out_for_flickerstrike_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
    		DisableTargetable();
    	"
    
    	on_event_teleport_in_for_flickerstrike_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
    		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
    		EnableTargetable();
    	"
    
    	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
    }
    
    Actor
    {
    	on_end_Teleport = "EnableTargetable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = {
        name = "Deadly Bladedancer",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GASanctumDanaiSweepCleave",
            "EAASanctumDanaiSweep",
            "SanctumDanaiTeleportStrike",
            "SanctumDanaiFlickerAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumDanaiSweepCleave"] = {
        name = "GASanctumDanaiSweepCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumDanaiSweep"] = {
        name = "EAASanctumDanaiSweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiTeleportStrike"] = {
        name = "SanctumDanaiTeleportStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiFlickerAttack"] = {
        name = "SanctumDanaiFlickerAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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