Danse-lames mortel
Humanoïde
Garde du Sanctuaire
Deadly Bladedancer
SpectreN
TagsLanceur de sorts, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement
Packs
  • Sentinelle d'obsidienne, Danse-lames mortel
  • Vie
    600%
    Évasion
    +100%
    Ailment Threshold
    600%
    Résistance
    30 30 30 20
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    110%
    Type
    SanctumGuard5
    Metadata
    Guard5
    Niveau
    68
    Vie
    38,600
    Armure
    28,790
    Évasion
    9,478
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.995
    Expérience
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    GASanctumDanaiSweepCleave
    Triggerable, Attack
    Base Damage: 299–448
    Chances de coup critique: 5%
    Dégâts d'Attaque: 160%
    Attack Time: 1.995 sec.
    60% Davantage de Dégâts d'Attaque
    base sanctum damage [30]
    is area damage [1]
    EAASanctumDanaiSweep
    Attack
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    SanctumDanaiTeleportStrike
    Spell, Movement
    Temps d'incantation: 2 sec.
    Temps de recharge: 6 sec.
    teleport additional distance between self and target [16]
    SanctumDanaiFlickerAttack
    Triggerable, Attack
    Base Damage: 299–448
    Chances de coup critique: 5%
    Dégâts d'Attaque: 160%
    Attack Time: 1.995 sec.
    60% Davantage de Dégâts d'Attaque
    base sanctum damage [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Animated
    {
    	on_event_teleport_out_for_flickerstrike_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
    		DisableTargetable();
    	"
    
    	on_event_teleport_in_for_flickerstrike_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
    		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
    		EnableTargetable();
    	"
    
    	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
    }
    
    Actor
    {
    	on_end_Teleport = "EnableTargetable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = {
        name = "Deadly Bladedancer",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GASanctumDanaiSweepCleave",
            "EAASanctumDanaiSweep",
            "SanctumDanaiTeleportStrike",
            "SanctumDanaiFlickerAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumDanaiSweepCleave"] = {
        name = "GASanctumDanaiSweepCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumDanaiSweep"] = {
        name = "EAASanctumDanaiSweep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiTeleportStrike"] = {
        name = "SanctumDanaiTeleportStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiFlickerAttack"] = {
        name = "SanctumDanaiFlickerAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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