Sentinela Obsidiano
Humanóide
Guarda do Sanctum
Obsidian Sentinel
SpectreN
Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood, sanctum_guard, sanctum_monster
Packs
  • Sentinela Obsidiano, Dançarino da Lâmina Mortal
  • Vida
    600%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    600%
    Resistência
    30 30 30 20
    Damage
    80%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    SanctumGuard2
    Metadata
    Guard2
    Nível
    68
    Vida
    38,600
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    299
    Dano Mágico
    299
    Precisão
    290
    Attack Time
    1.995
    Experiência
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 239–359
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumElreonConsecratedPath
    Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
    Caminho Sagrado
    Base Damage: 239–359
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.995 seg
    Recarga: 2 seg
    Bate no chão em um local alvo. Se um inimigo estiver próximo ao local, você teleportará para ele a partir de uma curta distância, executando a pancada, e criando uma área de solo sagrado. Não pode ser suportado por Ataques Múltiplos e requer uma Espada, Machado, Maça, Cetro, Cajado ou Desarmado.
    Causa 20% mais Dano de Ataque
    75% do Dano Físico Convertido para Dano de Fogo
    base sanctum damage [30]
    ground consecration art variation [1]
    is area damage [1]
    SanctumElreonSmite
    Triggerable, Attack
    Base Damage: 239–359
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Dano de Ataque: 50%
    Attack Time: 1.995 seg
    75% do Dano Físico Convertido em Dano de Raio
    Causa 50% menos Dano de Ataque
    base sanctum damage [12]
    is area damage [1]
    GTSanctumSmiteCascade
    Triggerable, Spell
    Tempo de Conjuração: 1.5 seg
    Recarga: 8 seg
    GASanctumFireQuakeInitialImpact
    Triggerable, Attack
    Base Damage: 239–359
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 10 seg
    50% do Dano Físico Convertido para Dano de Fogo
    base sanctum damage [20]
    is area damage [1]
    SSMSanctumUnholyRelic
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1.5 seg
    Recarga: 8 seg
    alternate minion [620]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [-30]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard2"] = {
        name = "Obsidian Sentinel",
        life = 6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedSanctumGuard",
            "SSMSanctumUnholyRelic",
            "GASanctumFireQuakeInitialImpact",
            "SanctumElreonSmite",
            "SanctumElreonConsecratedPath",
            "GTSanctumSmiteCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumUnholyRelic"] = {
        name = "SSMSanctumUnholyRelic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {3, 620, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireQuakeInitialImpact"] = {
        name = "GASanctumFireQuakeInitialImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonSmite"] = {
        name = "SanctumElreonSmite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 12, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumElreonConsecratedPath"] = {
        name = "Consecrated Path",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "ground_consecration_art_variation",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, 1, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSmiteCascade"] = {
        name = "GTSanctumSmiteCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Edit

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