핏빛 독사
구조물
물리 피해의 30%를 카오스 피해로 전환
스킬이 투사체 2개 추가 발사
방어도 1000% 증가
stance movement speed +% final [100]
Sanguine Serpent
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 핏빛 독사
  • 생명력
    110%
    회피
    +15%
    Ailment Threshold
    110%
    저항
    30 0 0 30
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    SnakeScorpion2AtlasUber
    Metadata
    SnakeScorpionMultiShot2_AtlasUber
    레벨
    84
    생명력
    38,825
    방어도
    99,834
    회피
    9,338
    에너지 보호막
    0
    Damage
    1,334
    주문 피해
    1,334
    정확도
    538
    Attack Time
    1.095
    경험치
    26,500
    Ailment Threshold
    38,825
    Chill
    123
    Shock
    123
    Brittle
    695
    Scorch
    123
    Sap
    339
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1068–1601
    치명타 확률: 5%
    Attack Time: 1.095 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWCrucibleSnakeSpineProjectileAtlasUber
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1068–1601
    치명타 확률: 5%
    Attack Time: 1.095 초
    투사체가 모든 대상 관통
    연쇄 +2
    근접 타격 범위 +4미터
    투사체가 지형과 충돌 시 연쇄
    출혈 유발
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [160]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionMultiShot2_AtlasUber"] = {
        name = "Sanguine Serpent",
        life = 1.1,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWCrucibleSnakeSpineProjectileAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCrucibleSnakeSpineProjectileAtlasUber"] = {
        name = "MPWCrucibleSnakeSpineProjectileAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_chain_from_terrain_chance_%",
            "number_of_chains",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "global_bleed_on_hit",
            "always_pierce",
        },
        levels = {
            [1] = {160, 40, 100, 2, -2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 30%를 카오스 피해로 전환
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    스킬이 투사체 2개 추가 발사
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 방어도 1000% 증가
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed