Serpente Sanguínea
Construto
30% do Dano Físico Convertido em Dano de Caos
Habilidades disparam 2 Projéteis adicionais
Armadura aumentada em 1000%
stance movement speed +% final [100]
Sanguine Serpent
SpectreY
AreaMapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • Mapa: Zigurate, Mapa: Fortaleza, Mapa: Cidadela, Mapa: Abominação, Mapa: Santuário: Serpente Sanguínea
  • Vida
    110%
    Armadura
    +15%
    Evasão
    +15%
    Ailment Threshold
    110%
    Resistência
    30 0 0 30
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    SnakeScorpion2AtlasUber
    Metadata
    SnakeScorpionMultiShot2_AtlasUber
    Nível
    84
    Vida
    38,825
    Armadura
    114,809
    Evasão
    9,338
    Escudo de Energia
    0
    Damage
    1,334
    Dano Mágico
    1,334
    Precisão
    538
    Attack Time
    1.095
    Experiência
    26,500
    Ailment Threshold
    38,825
    Chill
    123
    Shock
    123
    Brittle
    695
    Scorch
    123
    Sap
    339
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1068–1601
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWCrucibleSnakeSpineProjectileAtlasUber
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1068–1601
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Projéteis Perfuram todos Alvos
    Ricocheteia +2 Vezes
    +4 metros ao Alcance de Golpes Corpo a Corpo
    Projéteis Ricocheteiam ao colidirem com o terreno
    Causa Sangramento
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [160]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionMultiShot2_AtlasUber"] = {
        name = "Sanguine Serpent",
        life = 1.1,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWCrucibleSnakeSpineProjectileAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCrucibleSnakeSpineProjectileAtlasUber"] = {
        name = "MPWCrucibleSnakeSpineProjectileAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_chain_from_terrain_chance_%",
            "number_of_chains",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "global_bleed_on_hit",
            "always_pierce",
        },
        levels = {
            [1] = {160, 40, 100, 2, -2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% do Dano Físico Convertido em Dano de Caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Habilidades disparam 2 Projéteis adicionais
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Armadura aumentada em 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Edit

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