Blutschlange
Konstrukt
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
30% des physischen Schadens werden in Chaosschaden umgewandelt
Fertigkeiten feuern 2 zusätzliche Projektile
Fertigkeiten feuern 2 zusätzliche Projektile
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
Sanguine Serpent
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
110%
Ausweichen
+15%
Ailment Threshold
110%
Widerstand
30 0 0 30
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SnakeScorpion2AtlasUber
Metadata
SnakeScorpionMultiShot2_AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
38,825
Rüstung
99,834
Ausweichen
9,338
Energieschild
0
Damage
1,334
Zauberschaden
1,334
Genauigkeit
538
Attack Time
1.095
Erfahrung
26,500
Ailment Threshold
38,825
Chill
123
Shock
123
Brittle
695
Scorch
123
Sap
339
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1068–1601
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWCrucibleSnakeSpineProjectileAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1068–1601
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Projektile durchbohren alle Ziele
Verkettet sich +2 Mal
+4 Meter zur Nahkampfschlagreichweite
Projektile können sich verketten, wenn sie mit Gelände kollidieren
Verursacht Bluten
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
Verkettet sich +2 Mal
+4 Meter zur Nahkampfschlagreichweite
Projektile können sich verketten, wenn sie mit Gelände kollidieren
Verursacht Bluten
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeScorpionMultiShot2_AtlasUber"] = { name = "Sanguine Serpent", life = 1.1, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWCrucibleSnakeSpineProjectileAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCrucibleSnakeSpineProjectileAtlasUber"] = { name = "MPWCrucibleSnakeSpineProjectileAtlasUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "projectile_chain_from_terrain_chance_%", "number_of_chains", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "global_bleed_on_hit", "always_pierce", }, levels = { [1] = {160, 40, 100, 2, -2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
1000% erhöhte Rüstung
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |