Sanguine Serpent



แปลงความเสียหาย กายภาพ 30% เป็น เคออส
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
stance movement speed +% final [100]
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
พลังชีวิต
110%
การหลบหลีก
+15%
Ailment Threshold
110%
ค่าต้านทาน




Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
SnakeScorpion2AtlasUber
Metadata
SnakeScorpionMultiShot2_AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
84
พลังชีวิต
38,825
ค่าเกราะ
99,834
อัตราการหลบหลีก
9,338
Damage
1,334
ความเสียหายเวท
1,334
ความแม่นยำ
1,076
Attack Time
1.095
ค่าประสบการณ์
26,500
Minion Life
7,338
Minion Damage
1,132
Ailment Threshold
38,825
Chill
123
Shock
123
Brittle
695
Scorch
123
Sap
339
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1068–1601
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWCrucibleSnakeSpineProjectileAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1068–1601
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ชิ่ง +2 ครั้ง
ระยะการฟาดประชิด +4 เมตร
โพรเจกไทล์ จะชิ่งเมื่อชนกับพื้นผิว
สร้างสถานะ เลือดไหล
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeScorpionMultiShot2_AtlasUber"] = { name = "Sanguine Serpent", life = 1.1, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWCrucibleSnakeSpineProjectileAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCrucibleSnakeSpineProjectileAtlasUber"] = { name = "MPWCrucibleSnakeSpineProjectileAtlasUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "projectile_chain_from_terrain_chance_%", "number_of_chains", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "global_bleed_on_hit", "always_pierce", }, levels = { [1] = {160, 40, 100, 2, -2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.