말라붙은 황제
볼의 헌신(Voll's Devotion)
타락
{"볼이 정화를 추구하는 데 도움을 주겠다는 말라카이를 살려주었을 때. 각고의 신앙은 타락하여 유리처럼 약해졌다."
- 민중의 시인 빅타리오}
8
말라붙은 황제 DivinationCardTheBrittleEmperor /12
이름상세 설명 표시
DropLevel 70
BaseType The Brittle Emperor
BaseType 말라붙은 황제
Class 점술 카드
FlagsAlwaysAllocate
TypeMetadata/Items/DivinationCards/DivinationCardTheBrittleEmperor
Dropped by황무지 지도
보상볼의 헌신
Tagsjewellery_divination, unique_divination, unique_jewellery_divination, unique_corrupted_divination, corrupted_divination, divination_card
IconArt/2DItems/Divination/InventoryIcon
MTX Tab Stacks5000
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault, divination_card
Base.x_size1
Base.y_size1
말라붙은 황제
언데드
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster base type attack cast speed +% and damage -% final [22]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Brittle Emperor
SpectreN
Area황무지 지도
Tagsbludgeoning_weapon, bone_armour, 시전, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, skeleton, undead, voll_monster_map
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
VollMapBoss
Metadata
VollMapBoss
레벨
83
생명력
10,136,607
방어도
184,954
회피
7,860
Damage
1,846
주문 피해
2,755
정확도
1,036
Attack Time
1.5075
경험치
144,452
Minion Life
1,931,507
Minion Damage
1,559
Ailment Threshold
4,764,205
Chill
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2931–4397
치명타 확률: 5%
Attack Time: 2.25 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VollCharge
Attack
Base Damage: 2931–4397
치명타 확률: 5%
Attack Time: 2.25 초
재사용 대기시간: 4 초
주는 피해 30% 증폭
VollSlam
Attack, Area
Base Damage: 2931–4397
치명타 확률: 5%
공격 피해: 95%
공격 피해: 95%
Attack Time: 2.25 초
재사용 대기시간: 5 초
주는 공격 피해 5% 감폭
공격 속도 47% 감폭
is area damage [1]
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
시전 속도: 2.7 초
재사용 대기시간: 8 초
VollReviveUndeadWithMinions
Spell
시전 속도: 2.7 초
재사용 대기시간: 8 초
number of monsters to summon [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.6
}

BaseEvents
{
	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Voll/VollMapBoss"] = {
    name = "The Brittle Emperor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "VollCharge",
        "VollSlam",
        "VollReviveUndead",
        "VollReviveUndeadWithMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollCharge"] = {
    name = "VollCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {30, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollSlam"] = {
    name = "VollSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollReviveUndead"] = {
    name = "VollReviveUndead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollReviveUndeadWithMinions"] = {
    name = "VollReviveUndeadWithMinions",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
    },
    levels = {
        [1] = {6, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [2] = {7, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [3] = {8, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [4] = {10, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    말라붙은 황제
    언데드
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    monster base type attack cast speed +% and damage -% final [22]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Brittle Emperor
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, 시전, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, standalone_map_boss, undead, voll_monster_map
    생명력
    400%
    방어도
    +100%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    VollMapBoss
    Metadata
    VollMapBossStandalone_
    레벨
    68
    생명력
    557,385
    방어도
    57,580
    회피
    4,739
    Damage
    766
    주문 피해
    1,143
    정확도
    580
    Attack Time
    1.5075
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VollCharge
    Attack
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 피해 30% 증폭
    VollSlam
    Attack, Area
    Base Damage: 1216–1824
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 95%
    Attack Time: 2.25 초
    재사용 대기시간: 5 초
    주는 공격 피해 5% 감폭
    공격 속도 47% 감폭
    is area damage [1]
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 8 초
    VollReviveUndeadWithMinions
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 8 초
    number of monsters to summon [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Voll/VollMapBossStandalone_"] = {
        name = "The Brittle Emperor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "VollCharge",
            "VollSlam",
            "VollReviveUndead",
            "VollReviveUndeadWithMinions",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollCharge"] = {
        name = "VollCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollSlam"] = {
        name = "VollSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndead"] = {
        name = "VollReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndeadWithMinions"] = {
        name = "VollReviveUndeadWithMinions",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [2] = {7, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [3] = {8, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [4] = {10, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 말라붙은 황제
    언데드
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Brittle Emperor
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, 시전, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, standalone_map_boss, undead, voll_monster_map
    생명력
    400%
    방어도
    +100%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    VollMapBoss
    Metadata
    VollMapBossStandalone_Mercenary
    레벨
    68
    생명력
    557,385
    방어도
    57,580
    회피
    4,739
    Damage
    766
    주문 피해
    1,143
    정확도
    580
    Attack Time
    1.5075
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VollCharge
    Attack
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 피해 30% 증폭
    VollSlamMercenary
    Attack, Area
    Base Damage: 1216–1824
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 95%
    Attack Time: 2.25 초
    재사용 대기시간: 5 초
    주는 공격 피해 5% 감폭
    주는 피해 80.92% 증폭
    공격 속도 47% 감폭
    is area damage [1]
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 8 초
    VollReviveUndeadWithMinions
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 8 초
    number of monsters to summon [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Voll/VollMapBossStandalone_Mercenary"] = {
        name = "The Brittle Emperor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "VollCharge",
            "VollSlamMercenary",
            "VollReviveUndead",
            "VollReviveUndeadWithMinions",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollCharge"] = {
        name = "VollCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollSlamMercenary"] = {
        name = "VollSlamMercenary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -47, 100, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [84] = {100, -47, 100, baseMultiplier = 0.95, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndead"] = {
        name = "VollReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndeadWithMinions"] = {
        name = "VollReviveUndeadWithMinions",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [2] = {7, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [3] = {8, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [4] = {10, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 말라붙은 황제
    언데드
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    monster base type attack cast speed +% and damage -% final [22]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Brittle Emperor
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, elder_map_boss, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood, skeleton, undead, voll_monster_map
    생명력
    400%
    방어도
    +100%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    VollMapBoss
    Metadata
    VollMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Voll/VollMapBossElder"] = {
        name = "The Brittle Emperor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Acquisition /1
    SourceIngredientOffer
    말라붙은 황제볼의 헌신
    Edit

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