숲의 거신
구조물
지역: 반도 지도
최대 생명력 25% 증가
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Area | 반도 지도 |
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
생명력
401%
방어도
+50%
Ailment Threshold
401%
저항
40 40 40 25
Damage
306%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
경험치
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
730,323
방어도
50,571
회피
5,081
에너지 보호막
0
Damage
1,468
주문 피해
2,191
정확도
314
Attack Time
0.7839
경험치
88,440
Ailment Threshold
423,587
Chill
1,339
Shock
1,339
Brittle
7,578
Scorch
1,339
Sap
3,700
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2332–3498
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 2332–3498
치명타 확률: 5%
Attack Time: 1.17 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
공격 속도 50% 감소
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2332–3498
치명타 확률: 5%
Attack Time: 1.17 초
재사용 대기시간: 4 초
주는 피해 35% 증폭
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
최대 생명력 25% 증가
캐릭터 크기 20% 증가
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 4 (Effective: 3) |
Stats |
불사의 오라
적용 반경: 50
불사의 오라
cannot die [1]
Cannot Die Aura
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
숲의 거신
구조물
최대 생명력 25% 증가
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, stone_construct, very_slow_movement |
생명력
401%
방어도
+50%
Ailment Threshold
401%
저항
40 40 40 25
Damage
306%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
경험치
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
558,779
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
1,302
주문 피해
1,943
정확도
290
Attack Time
0.7839
경험치
84,604
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
공격 속도 50% 감소
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
재사용 대기시간: 4 초
주는 피해 35% 증폭
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsStandalone"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
최대 생명력 25% 증가
캐릭터 크기 20% 증가
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
숲의 거신
구조물
최대 생명력 25% 증가
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, elder_map_boss, extra_large_height, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, stone_construct, very_slow_movement |
생명력
401%
방어도
+50%
Ailment Threshold
401%
저항
40 40 40 25
Damage
306%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
경험치
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsElder"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
최대 생명력 25% 증가
캐릭터 크기 20% 증가
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 4 (Effective: 3) |
Stats |
불사의 오라
적용 반경: 50
불사의 오라
cannot die [1]
Cannot Die Aura
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
숲의 거신
구조물
최대 생명력 25% 증가
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
캐릭터 크기 20% 증가
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
생명력
401%
방어도
+50%
Ailment Threshold
401%
저항
40 40 40 25
Damage
306%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
경험치
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
558,779
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
1,302
주문 피해
1,943
정확도
290
Attack Time
0.7839
경험치
84,604
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
공격 속도 50% 감소
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
치명타 확률: 5%
Attack Time: 1.17 초
재사용 대기시간: 4 초
주는 피해 35% 증폭
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
최대 생명력 25% 증가
캐릭터 크기 20% 증가
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 4 (Effective: 3) |
Stats |
불사의 오라
적용 반경: 50
불사의 오라
cannot die [1]
Cannot Die Aura
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |