Titán de la arboleda
Constructo
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
SpectreN
AreaMapa de Península
Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistencia
40 40 40 25
Damage
306%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields
Nivel
70
Vida
730,323
Armadura
50,571
Evasión
5,081
Escudo de energía
0
Damage
1,468
Daño de hechizos
2,191
Precisión
314
Attack Time
0.7839
Experiencia
88,440
Ailment Threshold
423,587
Chill
1,339
Shock
1,339
Brittle
7,578
Scorch
1,339
Sap
3,700
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2332–3498
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 2332–3498
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Velocidad de ataque reducida un 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2332–3498
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño
is area damage [1]
number of monsters to summon [16]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields"] = {
    name = "Titan of the Grove",
    life = 4.01,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.06,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MossMonsterWhirlingBladesUnique",
        "MeleeAtAnimationSpeedUnique",
        "MossMonsterSlamOldFieldsBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "attack_speed_+%",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
    name = "MossMonsterSlamOldFieldsBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot die [1]
    IdMonsterImplicitAuraCannotDie1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de inmortalidad
    Radio: 50
    Los otros aliados no pueden morir
    cannot die [1]
    Cannot Die Aura
    IdMonsterReviveSpecificMonsterDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Titán de la arboleda
    Constructo
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    SpectreN
    Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, stone_construct, very_slow_movement
    Vida
    401%
    Armadura
    +50%
    Ailment Threshold
    401%
    Resistencia
    40 40 40 25
    Damage
    306%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFieldsStandalone
    Nivel
    68
    Vida
    558,779
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,302
    Daño de hechizos
    1,943
    Precisión
    290
    Attack Time
    0.7839
    Experiencia
    84,604
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MossMonsterWhirlingBladesUnique
    Attack, Melee, Movement, Travel
    Filos giratorios
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
    Velocidad de ataque reducida un 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]
    MossMonsterSlamOldFieldsBoss
    Attack
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 4 seg
    Inflige un 35% más de daño
    is area damage [1]
    number of monsters to summon [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsStandalone"] = {
        name = "Titan of the Grove",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MossMonsterWhirlingBladesUnique",
            "MeleeAtAnimationSpeedUnique",
            "MossMonsterSlamOldFieldsBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterWhirlingBladesUnique"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterSlamOldFieldsBoss"] = {
        name = "MossMonsterSlamOldFieldsBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdMonsterReviveSpecificMonsterDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Titán de la arboleda
    Constructo
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot die [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    SpectreN
    Tagscleaving_weapon, construct, earth_elemental, elder_map_boss, extra_large_height, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, stone_construct, very_slow_movement
    Vida
    401%
    Armadura
    +50%
    Ailment Threshold
    401%
    Resistencia
    40 40 40 25
    Damage
    306%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFieldsElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsElder"] = {
        name = "Titan of the Grove",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot die [1]
    IdMonsterImplicitAuraCannotDie1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de inmortalidad
    Radio: 50
    Los otros aliados no pueden morir
    cannot die [1]
    Cannot Die Aura
    IdMonsterReviveSpecificMonsterDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Titán de la arboleda
    Constructo
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot die [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    SpectreN
    Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    401%
    Armadura
    +50%
    Ailment Threshold
    401%
    Resistencia
    40 40 40 25
    Damage
    306%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFields2
    Nivel
    68
    Vida
    558,779
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,302
    Daño de hechizos
    1,943
    Precisión
    290
    Attack Time
    0.7839
    Experiencia
    84,604
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MossMonsterWhirlingBladesUnique
    Attack, Melee, Movement, Travel
    Filos giratorios
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
    Velocidad de ataque reducida un 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]
    MossMonsterSlamOldFieldsBoss
    Attack
    Base Damage: 2068–3101
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 4 seg
    Inflige un 35% más de daño
    is area damage [1]
    number of monsters to summon [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    
    Transitionable
    {
    }
    
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2"] = {
        name = "Titan of the Grove",
        life = 4.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MossMonsterWhirlingBladesUnique",
            "MeleeAtAnimationSpeedUnique",
            "MossMonsterSlamOldFieldsBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterWhirlingBladesUnique"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterSlamOldFieldsBoss"] = {
        name = "MossMonsterSlamOldFieldsBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Vida máxima aumentada un 25%
    Tamaño del personaje aumentado un 20%
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot die [1]
    IdMonsterImplicitAuraCannotDie1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de inmortalidad
    Radio: 50
    Los otros aliados no pueden morir
    cannot die [1]
    Cannot Die Aura
    IdMonsterReviveSpecificMonsterDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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