MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ไททันแห่งสวน
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: Peninsula, Peninsula Map
เพิ่มพลังชีวิตสูงสุด 25%
เพิ่มขนาดของตัวละคร 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre
AreaPeninsula, Peninsula Map
Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
พลังชีวิต
401%
ค่าเกราะ
+50%
Ailment Threshold
401%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
306%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields
เลเวล
72
พลังชีวิต
934,458
ค่าเกราะ
59,174
อัตราการหลบหลีก
5,444
Damage
1,654
ความเสียหายเวท
2,469
ความแม่นยำ
678
Attack Time
0.7839
ค่าประสบการณ์
92,153
Minion Life
195,701
Minion Damage
1,339
Ailment Threshold
523,297
Chill
1,655
Shock
1,655
Brittle
9,361
Scorch
1,655
Sap
4,572
Phys Convert Ele
260%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 26273941
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
รำมีดพุ่ง (Whirling Blades)
Base Damage: 26273941
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
ลดความเร็วในการโจมตี 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
iconbladeflurry
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 26273941
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
คูลดาวน์: 4 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 35%
is area damage [1]
number of monsters to summon [16]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}


-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Titan of the Grove",
    life = 4.01,
    damage = 3.06,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MossMonsterWhirlingBladesUnique",
        "MeleeAtAnimationSpeedUnique",
        "MossMonsterSlamOldFieldsBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "attack_speed_+%",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
    name = "MossMonsterSlamOldFieldsBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
เพิ่มพลังชีวิตสูงสุด 25%
เพิ่มขนาดของตัวละคร 20%
FamilyMaximumLifeIncreasePercent
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 20 20 Global
  • Craft Tagsresource พลังชีวิต
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ออร่าไม่อาจตาย
    รัศมี: 50
    เพื่อนคนอื่นไม่อาจตายได้
    cannot die [1]
    Cannot Die Aura
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • ไททันแห่งสวน
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    Spectre
    Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, stone_construct, very_slow_movement
    พลังชีวิต
    401%
    ค่าเกราะ
    +50%
    Ailment Threshold
    401%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    306%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFieldsStandalone
    เลเวล
    68
    พลังชีวิต
    558,779
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    1,302
    ความเสียหายเวท
    1,943
    ความแม่นยำ
    580
    Attack Time
    0.7839
    ค่าประสบการณ์
    84,604
    Minion Life
    121,204
    Minion Damage
    1,040
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MossMonsterWhirlingBladesUnique
    Attack, Melee, Movement, Travel
    รำมีดพุ่ง (Whirling Blades)
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
    ลดความเร็วในการโจมตี 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]
    iconbladeflurry
    MossMonsterSlamOldFieldsBoss
    Attack
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 35%
    is area damage [1]
    number of monsters to summon [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Titan of the Grove",
        life = 4.01,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MossMonsterWhirlingBladesUnique",
            "MeleeAtAnimationSpeedUnique",
            "MossMonsterSlamOldFieldsBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterWhirlingBladesUnique"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterSlamOldFieldsBoss"] = {
        name = "MossMonsterSlamOldFieldsBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    FamilyMaximumLifeIncreasePercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 20 20 Global
  • Craft Tagsresource พลังชีวิต
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • ไททันแห่งสวน
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    Spectre
    Tagscleaving_weapon, construct, earth_elemental, elder_map_boss, extra_large_height, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, stone_construct, very_slow_movement
    พลังชีวิต
    401%
    ค่าเกราะ
    +50%
    Ailment Threshold
    401%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    306%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFieldsElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Titan of the Grove",
        life = 4.01,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    FamilyMaximumLifeIncreasePercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 20 20 Global
  • Craft Tagsresource พลังชีวิต
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ออร่าไม่อาจตาย
    รัศมี: 50
    เพื่อนคนอื่นไม่อาจตายได้
    cannot die [1]
    Cannot Die Aura
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • ไททันแห่งสวน
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Titan of the Grove
    Spectre
    Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    พลังชีวิต
    401%
    ค่าเกราะ
    +50%
    Ailment Threshold
    401%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    306%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    130%
    Type
    MossMonsterMapBoss
    Metadata
    MapMossMonsterBossOldFields2
    เลเวล
    68
    พลังชีวิต
    558,779
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    1,302
    ความเสียหายเวท
    1,943
    ความแม่นยำ
    580
    Attack Time
    0.7839
    ค่าประสบการณ์
    84,604
    Minion Life
    121,204
    Minion Damage
    1,040
    Ailment Threshold
    352,031
    Chill
    1,113
    Shock
    1,113
    Brittle
    6,297
    Scorch
    1,113
    Sap
    3,075
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MossMonsterWhirlingBladesUnique
    Attack, Melee, Movement, Travel
    รำมีดพุ่ง (Whirling Blades)
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
    ลดความเร็วในการโจมตี 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]
    iconbladeflurry
    MossMonsterSlamOldFieldsBoss
    Attack
    Base Damage: 20683101
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 35%
    is area damage [1]
    number of monsters to summon [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    
    Transitionable
    {
    }
    
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Titan of the Grove",
        life = 4.01,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MossMonsterWhirlingBladesUnique",
            "MeleeAtAnimationSpeedUnique",
            "MossMonsterSlamOldFieldsBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterWhirlingBladesUnique"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterSlamOldFieldsBoss"] = {
        name = "MossMonsterSlamOldFieldsBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    FamilyMaximumLifeIncreasePercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 20 20 Global
  • Craft Tagsresource พลังชีวิต
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ออร่าไม่อาจตาย
    รัศมี: 50
    เพื่อนคนอื่นไม่อาจตายได้
    cannot die [1]
    Cannot Die Aura
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.