Titan of the Grove
Construct
Area: Peninsula Map
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Peninsula Map |
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Life
401%
Armour
+50%
Ailment Threshold
401%
Resistance
40 40 40 25
Damage
306%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
730,323
Armour
50,571
Evasion
5,081
Energy Shield
0
Damage
1,468
Spell Damage
2,191
Accuracy
314
Attack Time
0.7839
Experience
88,440
Ailment Threshold
423,587
Chill
1,339
Shock
1,339
Brittle
7,578
Scorch
1,339
Sap
3,700
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2332–3498
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 2332–3498
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
50% reduced Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2332–3498
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 4 sec
Deals 35% more Damage
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats |
Cannot Die Aura
Radius: 50
Other Allies Cannot Die
cannot die [1]
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titan of the Grove
Construct
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, stone_construct, very_slow_movement |
Life
401%
Armour
+50%
Ailment Threshold
401%
Resistance
40 40 40 25
Damage
306%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
558,779
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
1,302
Spell Damage
1,943
Accuracy
290
Attack Time
0.7839
Experience
84,604
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
50% reduced Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 4 sec
Deals 35% more Damage
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsStandalone"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titan of the Grove
Construct
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, elder_map_boss, extra_large_height, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, stone_construct, very_slow_movement |
Life
401%
Armour
+50%
Ailment Threshold
401%
Resistance
40 40 40 25
Damage
306%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsElder"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats |
Cannot Die Aura
Radius: 50
Other Allies Cannot Die
cannot die [1]
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Titan of the Grove
Construct
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Life
401%
Armour
+50%
Ailment Threshold
401%
Resistance
40 40 40 25
Damage
306%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
558,779
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
1,302
Spell Damage
1,943
Accuracy
290
Attack Time
0.7839
Experience
84,604
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
50% reduced Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 4 sec
Deals 35% more Damage
is area damage [1]
number of monsters to summon [16]
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats |
Cannot Die Aura
Radius: 50
Other Allies Cannot Die
cannot die [1]
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |