바알 영혼
구조물
Vaal Soul
Spectre | N |
---|---|
Tags | 시전, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
생명력
630%
Energy Shield From Life
50%
Ailment Threshold
630%
저항
0 0 0 40
Damage
84%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
IncaMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
40,530
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
314
주문 피해
314
정확도
290
Attack Time
1.995
경험치
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossMinionProjectile
Spell, Damage, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
59.73~89.6 물리 피해
40.32~59.73 카오스 피해
스킬 범위 75% 감소
base is projectile [1]
40.32~59.73 카오스 피해
스킬 범위 75% 감소
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/IncaMinion"] = { name = "Vaal Soul", life = 6.3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.84, damageSpread = 0.2, attackTime = 1.995, attackRange = 25, accuracy = 1, skillList = { "IncaBossMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossMinionProjectile"] = { name = "IncaBossMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }