Alma Vaal
Construto
Vaal Soul
SpectreN
TagsConjurador, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistência
0 0 0 40
Damage
84%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
IncaMinion
Nível
68
Vida
40,530
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
314
Dano Mágico
314
Precisão
290
Attack Time
1.995
Experiência
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
IncaBossMinionProjectile
Spell, Damage, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.33 seg
Causa 59.73 a 89.6 de Dano Físico
Causa 40.32 a 59.73 de Dano de Caos
Alcance da Habilidade reduzido em 75%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/IncaMinion"] = {
    name = "Vaal Soul",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}