Alma vaal
Constructo
Vaal Soul
Spectre | N |
---|---|
Tags | Lanzador de hechizos, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistencia
0 0 0 40
Damage
84%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
IncaMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
40,530
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
314
Daño de hechizos
314
Precisión
290
Attack Time
1.995
Experiencia
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossMinionProjectile
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 seg
Inflige de 59.73 a 89.6 de daño físico
Inflige de 40.32 a 59.73 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]
Inflige de 40.32 a 59.73 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/IncaMinion"] = { name = "Vaal Soul", life = 6.3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.84, damageSpread = 0.2, attackTime = 1.995, attackRange = 25, accuracy = 1, skillList = { "IncaBossMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossMinionProjectile"] = { name = "IncaBossMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }