Vaal-Seele
Konstrukt
Vaal Soul
SpectreN
TagsZauberer, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Leben
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Widerstand
0 0 0 40
Damage
84%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
IncaMinion
Stufe
68
Leben
40,530
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
314
Zauberschaden
314
Genauigkeit
290
Attack Time
1.995
Erfahrung
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
IncaBossMinionProjectile
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 59.73 bis 89.6 physischen Schaden
Verursacht 40.32 bis 59.73 Chaosschaden
75% verkürzte Fertigkeitenreichweite
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/IncaMinion"] = {
    name = "Vaal Soul",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
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