Portal

Old: horsepowerhsu 2021-08-25 09:52:04

New: Yueren 2021-08-24 21:22:40

OldNewDifferences
1-# Monster
1+# Portal
2+A **portal** is an entity that allows instant travel to and from the town in the act where it is created or the previous town if the current town is unvisited. The standard blue portal appearance can be changed by purchasing a Portal Effect.
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3-**Monsters** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]].
4+## Portals created by players
5+Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side. Other party members can use the town-side portal unlimited times. Portals will automatically disappear after the instance they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance, eg. Mud Flats which leads to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring (eg. a player stays in it).
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5-## Mechanics
6-
7-Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
8-
9-Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.
10-
11-## Monster rarity
12-
13-Monsters come in four rarities:
14-- <span class="normal">Normal</span>: The most common, and spawn in large groups.
15-- <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups.
16-- <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
17-- <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses.
18-
19-The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher.
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21-## Shared stats
22-
23-The following stats are shared by monsters. Please take note that individual monsters may have different stats.
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25-### Base Stats
26-
27-- [[Movement Speed]] is capped at 128
28-- 20% of [[Energy Shield]] Recharged per second
29-- Base [[Critical Strike]] Multiplier: 130
30-- Regenerate 1.7% of [[Mana]] per second
31-
32-### Charges
33-
34-- +15% to all Elemental Resistances per [[Endurance Charge]]
35-- +3 to Maximum [[Endurance Charge]]s
36-- +3 to Maximum [[Power Charge]]s
37-- +3 to Maximum [[Frenzy Charge]]s
38-- 1% increased Movement Speed per 20 [[Rampage]] Stacks
39-- 10 additional maximum [[Blade Flurry]] stages
40-- 15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]
41-- 15% increased [[Attack Speed]] per [[Frenzy Charge]]
42-- 15% increased [[Cast Speed]] per [[Frenzy Charge]]
43-- 2% increased Damage per 10 [[Rampage]] Stacks
44-- 200% increased [[Critical Strike]] Chance per [[Power Charge]]
45-- 4% more Damage per Frenzy Charge
46-- 5% increased [[Movement Speed]] per [[Frenzy Charge]]
47-- Can have up to 1000 [[Rampage]] Stacks
48-
49-### Maximums
50-
51-- +1 to maximum number of Summoned [[Totem]]s
52-- +10% of Maximum Energy Shield to maximum Recovery per [[Energy Shield]] [[Leech]]
53-- +10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]
54-- +10% of Maximum [[Life]] to maximum Recovery per Life [[Leech]]
55-- +10% of Maximum [[Mana]] to maximum Recovery per Mana [[Leech]]
56-- +20% of Maximum [[Life]] to Maximum total Recovery per second from Life [[Leech]]
57-- +20% of Maximum [[Mana]] to maximum total Recovery per second from Mana [[Leech]]
58-- +200 to maximum [[Mana]]
59-- +75% to maximum [[Chaos Resistance]]
60-- +75% to maximum [[Cold Resistance]]
61-- +75% to maximum [[Fire Resistance]]
62-- +75% to maximum [[Lightning Resistance]]
63-- +75% to maximum Chance to [[Block]] [[Attack Damage]]
64-- 75% to maximum [[Physical Damage]] Reduction
65-- Can have up to 10 Azurite Stacks
66-- Can have up to 20 [[Corrupted Blood]] Rain Stacks
67-- Can have up to 20 [[Corrupted Blood]] Stacks
68-- Can have up to 3 [[Trap]]s placed at a time
69-- Can have up to 4 [[Viper Strike]] Orbs
70-- Can have up to 5 [[Explosive Arrow]] Stacks
71-- Can have up to 5 Remote [[Mine]]s placed at a time
72-- Can have up to 75% [[Dodge]] Chance
73-- Can have up to 75% Spell [[Dodge]] Chance
74-- Can have up to 8 Fire Beam Stacks
75-
7+## Portals created by a Map Device
8+Portals work differently when created by a Map Device and the corresponding portal inside the map. See Map Device for more information.