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# Monster **Monsters** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]]. ## Mechanics Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities. Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour. ## Monster rarity Monsters come in four rarities: - <span class="normal">Normal</span>: The most common, and spawn in large groups. - <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups. - <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together. - <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses. The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher. ## Shared stats The following stats are shared by monsters. Please take note that individual monsters may have different stats. ### Base Stats - [[Movement Speed]] is capped at 128 - 20% of [[Energy Shield]] Recharged per second - Base [[Critical Strike]] Multiplier: 130 - Regenerate 1.7% of [[Mana]] per second ### Charges - +15% to all Elemental Resistances per [[Endurance Charge]] - +3 to Maximum [[Endurance Charge]]s - +3 to Maximum [[Power Charge]]s - +3 to Maximum [[Frenzy Charge]]s - 1% increased Movement Speed per 20 [[Rampage]] Stacks - 10 additional maximum [[Blade Flurry]] stages - 15% additional [[Physical Damage]] Reduction per [[Endurance Charge]] - 15% increased [[Attack Speed]] per [[Frenzy Charge]] - 15% increased [[Cast Speed]] per [[Frenzy Charge]] - 2% increased Damage per 10 [[Rampage]] Stacks - 200% increased [[Critical Strike]] Chance per [[Power Charge]] - 4% more Damage per Frenzy Charge - 5% increased [[Movement Speed]] per [[Frenzy Charge]] - Can have up to 1000 [[Rampage]] Stacks ### Maximums - +1 to maximum number of Summoned [[Totem]]s - +10% of Maximum Energy Shield to maximum Recovery per [[Energy Shield]] [[Leech]] - +10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]] - +10% of Maximum [[Life]] to maximum Recovery per Life [[Leech]] - +10% of Maximum [[Mana]] to maximum Recovery per Mana [[Leech]] - +20% of Maximum [[Life]] to Maximum total Recovery per second from Life [[Leech]] - +20% of Maximum [[Mana]] to maximum total Recovery per second from Mana [[Leech]] - +200 to maximum [[Mana]] - +75% to maximum [[Chaos Resistance]] - +75% to maximum [[Cold Resistance]] - +75% to maximum [[Fire Resistance]] - +75% to maximum [[Lightning Resistance]] - +75% to maximum Chance to [[Block]] [[Attack Damage]] - 75% to maximum [[Physical Damage]] Reduction - Can have up to 10 Azurite Stacks - Can have up to 3 [[Trap]]s placed at a time - Can have up to 4 [[Viper Strike]] Orbs - Can have up to 5 [[Explosive Arrow]] Stacks - Can have up to 5 Remote [[Mine]]s placed at a time - Can have up to 75% [[Dodge]] Chance - Can have up to 75% Spell [[Dodge]] Chance - Can have up to 8 Fire Beam Stacks
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