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# Delve league ## Archnemesis Patch Notes Delve Biome Modifiers Problem: * Newly-introduced delve biome modifiers that forced all side passage chests to be a specific chest type (such as fossils or azurite) could be used to repeatedly farm the same section of passage to produce huge amounts of resonators and fossils. Solution: * Change Delve biome modifiers that forced chests in side passages to be a particular chest to instead only affect chests behind fractured walls. Modifiers that made side passage chests of a particular type remain unchanged. Problem: * Newly-introduced delve biome modifiers that caused the crawler to consume less sulphite could be used to farm experience very efficiently by finding a biome with a high value of this mod, repeatedly running the same path and logging out before completing the encounter. Solution: * Reduce the values of sulphite-used biome modifiers Specifics: * They now range from 20-50% reduced sulphite used, down from 25-100% reduced. Higher values of this mod can now also only appear deeper in the mines, with the highest tier becoming available at depth 500+. ## Scourge Patch Notes Delve Changes Problem: * The current state of Delve leaves players having to spend a huge amount of time playing through relatively easy content in order to reach content that is more challenging and rewarding. Delve doesn't sufficiently reward this time investment. Solution: * Make Delve difficulty and rewards scale much more quickly with Depth. Grant high level players immediate access to harder Delve content. Make a number of changes to the rewards, difficulty and monster mechanics of Delve content to make it more challenging and rewarding. Specifics: * The difficulty of Delve encounters now scales much faster. The difficulty of encounters at depth 500 is now roughly equivalent to the previous difficulty of depth 1,000 encounters. Depth 1,500 encounters are now roughly equivalent to the previous difficulty of depth 6,000 encounters. * The availability of rewards from Delve also now scales much faster, with the intention that progressing deeper into the Azurite Mine is more rewarding than equivalent depths previously were. For example, depth 500 is now more rewarding than depth 1,000 was previously. * As a result of these changes, the Azurite Mine has been reset in Permanent Leagues. Niko has drilled a mineshaft to the deepest level Delve encounter previously completed in that league to pick up where you left off. This change does not affect gathered Azurite or Sulphite, or upgrades you have purchased at the Voltaxic Generator. * Previously-acquired Delve depth and solo depth has been wiped from the Permanent League ladders. To get back on the ladder, just keep playing Delve from whatever level you can handle. * City Biomes in the Azurite Mine are now more common and can appear in earlier depths, but are now smaller on average. * City Biomes can no longer spawn without Delve nodes. * We've also introduced new Delve Biome modifiers, and allowed Delve Biome modifiers to spawn below depth 6,000. * The Area Level of the Azurite Mine now scales slightly faster, reaching Area Level 83 at depth 145 (previously depth 171). * Niko’s mineshaft can now drill deeper into the Azurite Mine, up to depth 101 by Character Level 90. * Delve encounters now contain fewer chests, though each chest is now more likely to drop interesting rewards. * Fossils and Resonators are now more commonly found within Delve, and less commonly found from other sources. * Increased the base Sulphite Capacity to 1,200 (previously 600), scaling up to 6,400 Capacity after six upgrades (unchanged). * Alchemical Resonators are no longer purchasable from Niko, and can no longer be obtained from chests or any other sources. Existing Alchemical Resonators will still function as usual. * Bloodstained Fossils now Corrupt an Item, granting them a Corrupted Implicit Modifier (previously granted a Vaal Modifier). * Enchanted Fossils have been renamed to Deft Fossils, which now grant more Critical Modifiers, and no Attribute Modifiers (previously granted a Labyrinth Enchantment). * Encrusted Fossils have been renamed to Fundamental Fossils, which now grant more Attribute Modifiers, and no Critical Modifiers (previously granted more Sockets, with the possibility of White Sockets). * Tangled Fossils now makes a random Modifier type much more likely, and prevents another random modifier type (previously granted any Fossil modifiers). The effects are fully revealed once a Resonator is fully Socketed. * The damage dealt by the Darkness based on player Life and Energy Shield has been roughly halved. The flat damage per Darkness stack now scales with depth, up to a cap at around depth 1,000. For an example of the impact this has, a character with 6,000 Life would take less damage from the Darkness than previously at depths below about 500, and take approximately 50% more damage from the Darkness at depth 1,000 and greater. A character with extremely low amounts of Life could take as much as ten times the Darkness damage it previously did at depth 1,000. * Turong's mega Fireball skill now deals ~35% more damage. * Cavestalkers can now cast Spark Novas. * Introduced a new type of Spider enemy that drops from the ceiling and uses Flicker Strike * Mother Spiders now summon more Spider packs. * Monsters in Darkness now attack players from 50 units away (previously 20). * Ice Golems found in Frozen Hollow Biomes can now cast Ice Storm. * Hellions that drop Burning Ground on death can now be found in Magma Fissure Biomes. * Monster sounds and animations have been improved for many Delve monsters, to match the ongoing Act Monster improvements. ## Ultimatum Patch Notes Delve Changes * Delve has been rebalanced in a way that makes better rewards appear earlier and more frequently at shallow depths. Very deep depths no longer provide such an exponential increase to the rate of encountering high-tier rewards. * Fractured Fossils now apply a Split modifier to both items, preventing further duplication. As a result, Fractured Fossils can no longer be applied to items that cannot be Split, such as Synthesised, Enchanted, Fractured or Influenced items. ## Introduction The Delve league and Hardcore Delve league were challenge leagues. They launched on August 31, 2018 and ended December 3, 2018. The league adds an infinitely scaling dungeon called the Azurite Mine. You can find deposits of Voltaxic Sulphite in a zone, which Niko the Mad will collect to power his Crawler, which is used to guide the player in the Delve through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item. All characters and stashes were moved to the Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent Standard league. ## Minimap These new icons are introduced to the minimap: <span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-704px"></span> ## Modifiers All areas have: - <span class="explicitMod">Areas contain deposits of Voltaxic Sulphite</span>
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