<<HRB20>>
Humanóide
Não sofre Dano
harbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
cant possess this [1]
SpectreN
TagsConjurador, cold_affinity, fast_movement, fire_affinity, humanoid, is_unarmed, lightning_affinity, liquid_armour, medium_height, puncturing_weapon, unusable_corpse
Packs
  • <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>
  • Vida
    0%
    Ailment Threshold
    0%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    LeagueAvatarStrong
    Metadata
    Avatar20
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.5
    Experiência
    10,255
    Ailment Threshold
    0
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    HarbingerSummonMonsters2
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2 seg
    Habilidades se Repetem uma Vez mais
    Duração base é de 0.25 segundos
    harbinger minion extra monster chance % [54.33]
    harbinger minion max extra monsters count [1]
    harbinger minion max magic count [5.63]
    harbinger minion max rare count [1]
    harbinger minion remove parent life on death permyriad [221.6]
    number of monsters to summon [7.63]
    summoned monsters are minions [1]
    AvatarConvocation
    Spell, Buff, Duration, Triggerable, Minion, Instant, Cooldown
    Convocação
    Tempo de Conjuração: 0.8 seg
    Recarga: 10 seg
    Chama todos os lacaios que estão te seguindo de volta para sua localização e os concede um efeito temporário de regeneração de vida.
    Duração Base Secundária é de 2 segundos
    base deal no damage [1]
    convocation max number of minions to teleport [10]
    AvatarHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ódio
    Tempo de Conjuração: 1.2 seg
    Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
    Você e aliados próximos recebem 30% de Dano Físico como Dano Extra de Gelo
    active skill area of effect radius +% final [75]
    RighteousFireSacrifice
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Causa 677.1 de Dano de Fogo Base por segundo
    Duração base é de 4 segundos
    is area damage [1]
    AvatarFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Bola de Magma
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 2 seg
    Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
    +41.9% de Resistência a Fogo
    Duração base é de 8.99 segundos
    Causa 476.8 a 715.2 de Dano de Fogo
    Ricocheteia +1 Vezes
    Receba 41.9% de seu Dano Físico como Dano de Fogo Extra
    base is projectile [1]
    is area damage [1]
    AttachedAvatarSkyBeam
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, AreaSpell
    Invocar Tormenta
    Tempo de Conjuração: 1 seg
    Causa 358.4 a 552.6 de Dano de Raio
    Duração base é de 2.5 segundos
    cast on trigger cascade event [1]
    is area damage [1]
    monster stormcall individually trigger [1]
    skill unusable [1]
    trigger skill restriction [3]
    TriggerCascadeMinionFive
    Triggerable
    Recarga: 5 seg
    trigger cascade A [60]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [4]
    trigger skill restriction [3]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    
    Stats
    {
    	harbinger_minion_rare_chance_% = 20
    	harbinger_minion_magic_chance_% = 20
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Avatar/Avatar20"] = {
        name = "<>",
        life = 0,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AvatarHatred",
            "AvatarConvocation",
            "AvatarFireMortar",
            "AttachedAvatarSkyBeam",
            "RighteousFireSacrifice",
            "TriggerCascadeMinionFive",
            "HarbingerSummonMonsters2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {30, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarConvocation"] = {
        name = "Convocation",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_secondary_skill_effect_duration",
            "convocation_max_number_of_minions_to_teleport",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "physical_damage_%_to_add_as_fire",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 10, 10, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, 50, 50, 1, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AttachedAvatarSkyBeam"] = {
        name = "Storm Call",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "trigger_skill_restriction",
            "is_area_damage",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
            "monster_stormcall_individually_trigger",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 2500, 3, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.95999997854233, 1.4800000190735, 2500, 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {1.1399999856949, 1.75, -20, 2500, 3, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RighteousFireSacrifice"] = {
        name = "RighteousFireSacrifice",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {8.8000001907349, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {7.6999998092651, 4000, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
            [3] = {6.5999999046326, 4000, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionFive"] = {
        name = "TriggerCascadeMinionFive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
        },
        levels = {
            [1] = {4, 750, 60, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSummonMonsters2"] = {
        name = "HarbingerSummonMonsters2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "harbinger_minion_extra_monster_chance_%",
            "harbinger_minion_remove_parent_life_on_death_permyriad",
            "skill_repeat_count",
            "harbinger_minion_max_magic_count",
            "harbinger_minion_max_rare_count",
            "base_skill_effect_duration",
            "harbinger_minion_max_extra_monsters_count",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {3, 0, 700, 1, 1, 0, 250, 1, levelRequirement = 1, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [2] = {6, 0, 400, 1, 4, 1, 250, 1, levelRequirement = 45, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [3] = {6, 25, 400, 1, 4, 1, 250, 1, levelRequirement = 46, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [4] = {8, 61, 181, 2, 6, 1, 250, 1, levelRequirement = 73, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [5] = {8, 75, 100, 2, 8, 1, 250, 1, levelRequirement = 85, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
        },
    }
    
    Não sofre Dano
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Não Pode Sofrer Dano
    Imune a Dano
    Não sofre Dano
    Cannot Be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsStrong
    FamilyHarbingerCurrencyShards
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 38 Max: 38 Global
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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