Sintético Alterado
Construto
{Sintetizado}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Altered Synthete
SpectreN
AreaMemória Distante, Memória Distante, Memória Distante Alterada
TagsConjurador, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
Vida
1350%
Energy Shield From Life
300%
Armadura
+50%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian1
Metadata
SynthesisSoulstealerGuardian1
Nível
68
Vida
1,881,176
Armadura
43,185
Evasão
4,739
Escudo de Energia
18,381
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
0.87435
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
SynthesisSoulstealerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 1620 a 2430 de Dano de Gelo
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian1
Spell
Tempo de Conjuração: 4.5 seg
Recarga: 15 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian1EffectDrivenLeft
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 6 seg
Causa 2835 a 4253 de Dano de Gelo
is area damage [1]
SynthesisGuardian1EffectDrivenRight
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 6 seg
Causa 2835 a 4253 de Dano de Gelo
is area damage [1]
SynthesisGuardian3Quicksand
Area, Triggerable
Recarga: 15 seg
Causa 871.9 de Dano Físico Base por segundo
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Tempo de Conjuração: 2 seg
Recarga: 30 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CascadingTriangleSlam
Spell
Chance de Crítico: 5%
Tempo de Conjuração: 2.83 seg
Recarga: 12 seg
Causa 3240 a 4860 de Dano de Gelo
is area damage [1]
SynthesisExpandingConeWaves
Spell, Area, Damage, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 5 seg
Recarga: 15 seg
Causa 775.8 a 1164 de Dano de Gelo
Seus Acertos não podem Atordoar Inimigos
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisGuardian1FrontalBlast
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3678 a 5518 de Dano de Gelo
is area damage [1]
SynthesisGuardian1MovingConeArea
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3678 a 5518 de Dano de Gelo
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Tempo de Conjuração: 1.4 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Cold.ao, aux_back_attachment );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );"
}

StateMachine
{
	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
}

Animated
{
	on_event_Death_for_soul_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );"
	on_event_removeEPK_for_soul_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );"
}

Preload
{
	preload_misc_beam = "SynthesisGuardianToDroneBeam"
	preload_misc_beam = "SynthesisDroneToDroneBeam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1"] = {
    name = "Altered Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian1FrontalBlast",
        "SynthesisGuardian1MovingConeArea",
        "EmptyActionSynthesisGuardian1",
        "EmptyActionSynthesisMinionPhase",
        "SynthesisGuardian3Quicksand",
        "SynthesisSoulstealerProjectile",
        "SynthesisGuardian1EffectDrivenLeft",
        "SynthesisGuardian1EffectDrivenRight",
        "CascadingTriangleSlam",
        "SynthesisExpandingConeWaves",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian1FrontalBlast"] = {
    name = "SynthesisGuardian1FrontalBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian1MovingConeArea"] = {
    name = "SynthesisGuardian1MovingConeArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian1"] = {
    name = "EmptyActionSynthesisGuardian1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerProjectile"] = {
    name = "SynthesisSoulstealerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian1EffectDrivenLeft"] = {
    name = "SynthesisGuardian1EffectDrivenLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian1EffectDrivenRight"] = {
    name = "SynthesisGuardian1EffectDrivenRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CascadingTriangleSlam"] = {
    name = "CascadingTriangleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingConeWaves"] = {
    name = "SynthesisExpandingConeWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Adds Tagssynthesised_monster
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Sintético Alterado
    Construto
    {Sintetizado}
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Altered Synthete
    SpectreN
    TagsConjurador, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Vida
    1350%
    Energy Shield From Life
    300%
    Armadura
    +50%
    Ailment Threshold
    504%
    Resistência
    50 50 50 30
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian1
    Metadata
    SynthesisSoulstealerGuardian1Standalone
    Nível
    68
    Vida
    1,881,176
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    18,381
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    0.87435
    Experiência
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisSoulstealerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.17 seg
    Causa 1620 a 2430 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisGuardian1EffectDrivenLeft
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Causa 2835 a 4253 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1EffectDrivenRight
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Causa 2835 a 4253 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1QuicksandStandalone
    Area, Triggerable
    Recarga: 15 seg
    Causa 871.9 de Dano Físico Base por segundo
    active skill area of effect radius +% final [10]
    ground quicksand art variation [8]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    CascadingTriangleSlam
    Spell
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.83 seg
    Recarga: 12 seg
    Causa 3240 a 4860 de Dano de Gelo
    is area damage [1]
    SynthesisExpandingConeWaves
    Spell, Area, Damage, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 5 seg
    Recarga: 15 seg
    Causa 775.8 a 1164 de Dano de Gelo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisGuardian1FrontalBlast
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3678 a 5518 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1MovingConeArea
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3678 a 5518 de Dano de Gelo
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tempo de Conjuração: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_effect_pack;
    		no_death_effect;
    		appear;
    		enrage_epk;
    		minion_phase;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Cold.ao, aux_back_attachment );"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    		DetachAllContainingText( SoulstealerWings );
    	"
    }
    
    StateMachine
    {
    	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
    	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
    	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );"
    }
    
    Animated
    {
    	on_event_Death_for_soul_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );"
    	on_event_removeEPK_for_soul_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );"
    
    	on_event_Deconstruct =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    
    	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
    }
    
    Preload
    {
    	preload_misc_beam = "SynthesisGuardianToDroneBeam"
    	preload_misc_beam = "SynthesisDroneToDroneBeam"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
    	preload_misc_beam = "SynthesisDroneConnectionBeam"
    	preload_misc_beam = "SynthesisDroneActivationBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone"] = {
        name = "Altered Synthete",
        life = 13.5,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian1FrontalBlast",
            "SynthesisGuardian1MovingConeArea",
            "SynthesisGuardian1QuicksandStandalone",
            "SynthesisSoulstealerProjectile",
            "SynthesisGuardian1EffectDrivenLeft",
            "SynthesisGuardian1EffectDrivenRight",
            "CascadingTriangleSlam",
            "SynthesisExpandingConeWaves",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1FrontalBlast"] = {
        name = "SynthesisGuardian1FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1MovingConeArea"] = {
        name = "SynthesisGuardian1MovingConeArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1QuicksandStandalone"] = {
        name = "SynthesisGuardian1QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 8, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectile"] = {
        name = "SynthesisSoulstealerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1EffectDrivenLeft"] = {
        name = "SynthesisGuardian1EffectDrivenLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1EffectDrivenRight"] = {
        name = "SynthesisGuardian1EffectDrivenRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CascadingTriangleSlam"] = {
        name = "CascadingTriangleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisExpandingConeWaves"] = {
        name = "SynthesisExpandingConeWaves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Sintético Alterado
    Construto
    {Sintetizado}
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Altered Synthete
    SpectreN
    TagsConjurador, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Vida
    680%
    Energy Shield From Life
    300%
    Armadura
    +50%
    Ailment Threshold
    504%
    Resistência
    50 50 50 30
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian1Cortex
    Metadata
    SynthesisSoulstealerGuardian1Cortex
    Nível
    68
    Vida
    947,555
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    18,381
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    0.87435
    Experiência
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisSoulstealerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.17 seg
    Causa 1620 a 2430 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisGuardian1EffectDrivenLeft
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Causa 2835 a 4253 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1EffectDrivenRight
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Causa 2835 a 4253 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1QuicksandStandalone
    Area, Triggerable
    Recarga: 15 seg
    Causa 871.9 de Dano Físico Base por segundo
    active skill area of effect radius +% final [10]
    ground quicksand art variation [8]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    CascadingTriangleSlam
    Spell
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.83 seg
    Recarga: 12 seg
    Causa 3240 a 4860 de Dano de Gelo
    is area damage [1]
    SynthesisExpandingConeWaves
    Spell, Area, Damage, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 5 seg
    Recarga: 15 seg
    Causa 775.8 a 1164 de Dano de Gelo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisGuardian1FrontalBlast
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3678 a 5518 de Dano de Gelo
    is area damage [1]
    SynthesisGuardian1MovingConeArea
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3678 a 5518 de Dano de Gelo
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tempo de Conjuração: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Cortex"] = {
        name = "Altered Synthete",
        life = 6.8,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian1FrontalBlast",
            "SynthesisGuardian1MovingConeArea",
            "SynthesisGuardian1QuicksandStandalone",
            "SynthesisSoulstealerProjectile",
            "SynthesisGuardian1EffectDrivenLeft",
            "SynthesisGuardian1EffectDrivenRight",
            "CascadingTriangleSlam",
            "SynthesisExpandingConeWaves",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1FrontalBlast"] = {
        name = "SynthesisGuardian1FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1MovingConeArea"] = {
        name = "SynthesisGuardian1MovingConeArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1QuicksandStandalone"] = {
        name = "SynthesisGuardian1QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 8, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectile"] = {
        name = "SynthesisSoulstealerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1EffectDrivenLeft"] = {
        name = "SynthesisGuardian1EffectDrivenLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian1EffectDrivenRight"] = {
        name = "SynthesisGuardian1EffectDrivenRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CascadingTriangleSlam"] = {
        name = "CascadingTriangleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisExpandingConeWaves"] = {
        name = "SynthesisExpandingConeWaves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global