变化的融合体
幽魂 | N |
---|---|
地区 | 遥远回忆, 破碎的回忆, 改变的遥远回忆 |
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
生命
1350%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian1
Metadata
SynthesisSoulstealerGuardian1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,881,176
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.17 秒
造成 1620 - 2430 冰霜伤害
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian1
法术
施放间隔: 4.5 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian1EffectDrivenLeft
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1EffectDrivenRight
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian3Quicksand
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法术
施放间隔: 2 秒
冷却时间: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CascadingTriangleSlam
法术
暴击几率: 5%
施放间隔: 2.83 秒
冷却时间: 12 秒
造成 3240 - 4860 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisExpandingConeWaves
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 5 秒
冷却时间: 15 秒
造成 775.8 - 1164 冰霜伤害
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisGuardian1FrontalBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1MovingConeArea
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );" } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" } Animated { on_event_Death_for_soul_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );" on_event_removeEPK_for_soul_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );" } Preload { preload_misc_beam = "SynthesisGuardianToDroneBeam" preload_misc_beam = "SynthesisDroneToDroneBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1"] = { name = "Altered Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian1FrontalBlast", "SynthesisGuardian1MovingConeArea", "EmptyActionSynthesisGuardian1", "EmptyActionSynthesisMinionPhase", "SynthesisGuardian3Quicksand", "SynthesisSoulstealerProjectile", "SynthesisGuardian1EffectDrivenLeft", "SynthesisGuardian1EffectDrivenRight", "CascadingTriangleSlam", "SynthesisExpandingConeWaves", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1FrontalBlast"] = { name = "SynthesisGuardian1FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1MovingConeArea"] = { name = "SynthesisGuardian1MovingConeArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian1"] = { name = "EmptyActionSynthesisGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectile"] = { name = "SynthesisSoulstealerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenLeft"] = { name = "SynthesisGuardian1EffectDrivenLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenRight"] = { name = "SynthesisGuardian1EffectDrivenRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CascadingTriangleSlam"] = { name = "CascadingTriangleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisExpandingConeWaves"] = { name = "SynthesisExpandingConeWaves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "cannot_stun", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
变化的融合体
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Altered Synthete
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
生命
1350%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian1
Metadata
SynthesisSoulstealerGuardian1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,881,176
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.17 秒
造成 1620 - 2430 冰霜伤害
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian1EffectDrivenLeft
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1EffectDrivenRight
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1QuicksandStandalone
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [8]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [8]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
CascadingTriangleSlam
法术
暴击几率: 5%
施放间隔: 2.83 秒
冷却时间: 12 秒
造成 3240 - 4860 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisExpandingConeWaves
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 5 秒
冷却时间: 15 秒
造成 775.8 - 1164 冰霜伤害
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisGuardian1FrontalBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1MovingConeArea
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Cold.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Cold_Guardian.epk );" } Animated { on_event_Death_for_soul_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );" on_event_removeEPK_for_soul_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian1/on_act/onAct_death.epk );" on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_misc_beam = "SynthesisGuardianToDroneBeam" preload_misc_beam = "SynthesisDroneToDroneBeam" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone"] = { name = "Altered Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian1FrontalBlast", "SynthesisGuardian1MovingConeArea", "SynthesisGuardian1QuicksandStandalone", "SynthesisSoulstealerProjectile", "SynthesisGuardian1EffectDrivenLeft", "SynthesisGuardian1EffectDrivenRight", "CascadingTriangleSlam", "SynthesisExpandingConeWaves", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1FrontalBlast"] = { name = "SynthesisGuardian1FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1MovingConeArea"] = { name = "SynthesisGuardian1MovingConeArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1QuicksandStandalone"] = { name = "SynthesisGuardian1QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 8, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectile"] = { name = "SynthesisSoulstealerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenLeft"] = { name = "SynthesisGuardian1EffectDrivenLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenRight"] = { name = "SynthesisGuardian1EffectDrivenRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CascadingTriangleSlam"] = { name = "CascadingTriangleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisExpandingConeWaves"] = { name = "SynthesisExpandingConeWaves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "cannot_stun", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
变化的融合体
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Altered Synthete
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
生命
680%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian1Cortex
Metadata
SynthesisSoulstealerGuardian1Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
947,555
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.17 秒
造成 1620 - 2430 冰霜伤害
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [100]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian1EffectDrivenLeft
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1EffectDrivenRight
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 6 秒
造成 2835 - 4253 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1QuicksandStandalone
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [8]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [8]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
CascadingTriangleSlam
法术
暴击几率: 5%
施放间隔: 2.83 秒
冷却时间: 12 秒
造成 3240 - 4860 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisExpandingConeWaves
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 5 秒
冷却时间: 15 秒
造成 775.8 - 1164 冰霜伤害
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
你的击中不能眩晕敌人
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisGuardian1FrontalBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisGuardian1MovingConeArea
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3678 - 5518 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian1Cortex"] = { name = "Altered Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian1FrontalBlast", "SynthesisGuardian1MovingConeArea", "SynthesisGuardian1QuicksandStandalone", "SynthesisSoulstealerProjectile", "SynthesisGuardian1EffectDrivenLeft", "SynthesisGuardian1EffectDrivenRight", "CascadingTriangleSlam", "SynthesisExpandingConeWaves", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1FrontalBlast"] = { name = "SynthesisGuardian1FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1MovingConeArea"] = { name = "SynthesisGuardian1MovingConeArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1QuicksandStandalone"] = { name = "SynthesisGuardian1QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 8, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectile"] = { name = "SynthesisSoulstealerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenLeft"] = { name = "SynthesisGuardian1EffectDrivenLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian1EffectDrivenRight"] = { name = "SynthesisGuardian1EffectDrivenRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CascadingTriangleSlam"] = { name = "CascadingTriangleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisExpandingConeWaves"] = { name = "SynthesisExpandingConeWaves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "cannot_stun", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |