Executador da Guarda Negra
Humanóide20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot have affliction mods [1]
is map boss underling monster [1]
Você sofre 10% do Dano de Acertos Bloqueados
cannot have affliction mods [1]
is map boss underling monster [1]
Blackguard Enforcer
| Spectre | |
|---|---|
| Area | Cidade Antiga, Cidade Antiga |
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement |
Vida
120%
Armadura
+75%
Ailment Threshold
120%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
AxisSoldierElite
Metadata
AxisEliteSoldierShieldMapBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
73
Vida
13,023
Armadura
74,657
Evasão
5,633
Damage
755
Dano Mágico
755
Precisão
704
Attack Time
1.245
Experiência
13,666
Minion Life
2,703
Minion Damage
614
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 604—906
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 604—906
Chance de Crítico: 5%
Attack Time: 1.245 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Nunca causa Acertos Críticos
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 120%
-1 metros ao Alcance de Golpes Corpo a Corpo
ignores proximity shield [1]
shield charge extra distance [-10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierShieldMapBossMinion"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Blackguard Enforcer",
life = 1.2,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"AxisShieldCharge",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"base_movement_velocity_+%",
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"shield_charge_extra_distance",
"melee_range_+",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, },
[6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
is map boss underling monster [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















