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Vollstrecker der Schwarzgarde
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Gebiet: Antike Stadt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
is map boss underling monster [1]
Blackguard Enforcer
Spectre
AreaAntike Stadt, Antike Stadt
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Leben
120%
Rüstung
+75%
Ailment Threshold
120%
Widerstand
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
AxisSoldierElite
Metadata
AxisEliteSoldierShieldMapBossMinion
Stufe
73
Leben
13,023
Rüstung
74,657
Ausweichwert
5,633
Damage
755
Zauberschaden
755
Genauigkeit
704
Attack Time
1.245
Erfahrung
13,666
Minion Life
2,703
Minion Damage
614
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
Phys Convert Ele
265%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 604—906
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Schildansturm
Base Damage: 604—906
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Stürmt auf ein Ziel oder einen Gegner zu, schiebt diese entlang Eures Pfads zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben.
Ihr erzielt keine kritischen Treffer
50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
35% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
120% erhöhte Bewegungsgeschwindigkeit
-1 Meter zur Nahkampfschlagreichweite
ignores proximity shield [1]
shield charge extra distance [-10]
iconshieldcharge

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierShieldMapBossMinion"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Blackguard Enforcer",
    life = 1.2,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "AxisShieldCharge",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "shield_charge_extra_distance",
        "melee_range_+",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
FamilyMonsterBlockAndBypass
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 — 1 Global — Nicht skalierbarer Wert
  • is map boss underling monster [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is map boss underling monster 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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