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Marionete de Bruxa da Prole
Construto
Broodwitch Puppet
Spectre
Tagsconstruct, physical_affinity, red_blood, very_slow_movement
Vida
200%
Ailment Threshold
200%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AugurySimulacrumGolem
Metadata
SimulacrumGolem
Nível
68
Vida
12,867
Armadura
28,790
Evasão
4,739
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
2,791
Minion Damage
597
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 598—897
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAAugurySimulacrumGolemSlam
Triggerable, Attack
Base Damage: 598—897
Chance de Crítico: 5%
Dano de Ataque: 125%
Dano de Ataque: 125%
Attack Time: 1.5 seg
Recarga: 6 seg
Ataques Corpo a Corpo causam Sangramento
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/SimulacrumGolem"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Broodwitch Puppet",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAugurySimulacrumGolemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAugurySimulacrumGolemSlam"] = {
    name = "GAAugurySimulacrumGolemSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_melee_attack_chance_%",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 12, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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