ブルードウィッチの傀儡
コンストラクト
Broodwitch Puppet
| Spectre | |
|---|---|
| Tags | construct, physical_affinity, red_blood, very_slow_movement |
ライフ
200%
Ailment Threshold
200%
耐性
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
AugurySimulacrumGolem
Metadata
SimulacrumGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
4,739
Damage
747
スペルダメージ
747
命中
580
Attack Time
1.5
経験値
20,510
Minion Life
2,791
Minion Damage
597
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 598—897
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAugurySimulacrumGolemSlam
Triggerable, Attack
Base Damage: 598—897
クリティカル率: 5%
アタックダメージ: 125%
アタックダメージ: 125%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
近接アタックは出血を付与する
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/SimulacrumGolem"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Broodwitch Puppet",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAAugurySimulacrumGolemSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAugurySimulacrumGolemSlam"] = {
name = "GAAugurySimulacrumGolemSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_melee_attack_chance_%",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, 12, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























