Edwyn, Guerreiro do Cálice
Morto-vivomonster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [30]
monster gain base ward equal to total maximum life % [30]
Edwyn, Warrior of the Chalice
| Spectre | |
|---|---|
| Tags | bones, cold_affinity, is_runic_monster, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour |
| Packs |
Vida
360%
Ward From Life
30%
Armadura
+50%
Ailment Threshold
360%
Resistência
Damage
203%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ExpeditionMegaSkeletonLieutenant
Metadata
ExpeditionMegaSkeletonLieutenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
4,739
Damage
758
Dano Mágico
758
Precisão
580
Attack Time
1.5
Experiência
15,383
Minion Life
5,024
Minion Damage
606
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 607—910
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 607—910
Chance de Crítico: 5%
Dano de Ataque: 170%
Dano de Ataque: 170%
Attack Time: 1.5 seg
Recarga: 4 seg
Abate seus inimigos com um golpe poderoso.
Causa 70% mais Dano de Ataque
75% do Dano Físico Convertido para Dano de Gelo
+3 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMegaSkeletonCleaveLieutenant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 607—910
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GTExpeditionMegaSkeletonCleaveAftershockLieutenant
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant
Triggerable, Spell
Tempo de Conjuração: 1 seg
GAExpeditionMegaSkeletonCleaveAftershockLieutenant
Triggerable, Attack
Base Damage: 607—910
Chance de Crítico: 5%
Attack Time: 1.5 seg
100% do Dano Físico Convertido para Dano de Gelo
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SwordSkeleton/ExpeditionMegaSkeletonLieutenant"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Edwyn, Warrior of the Chalice",
life = 3.6,
damage = 2.03,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant",
"ExpeditionMegaSkeletonCleaveLieutenant",
"GTExpeditionMegaSkeletonCleaveAftershockLieutenant",
"GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant",
"GAExpeditionMegaSkeletonCleaveAftershockLieutenant",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMegaSkeletonCleaveLieutenant"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {13, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershockLieutenant"] = {
name = "GTExpeditionMegaSkeletonCleaveAftershockLieutenant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant"] = {
name = "GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMegaSkeletonCleaveAftershockLieutenant"] = {
name = "GAExpeditionMegaSkeletonCleaveAftershockLieutenant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
},
levels = {
[1] = {100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [30]
| Family | MonsterGainLifeAsWard |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























