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เอ็ดวิน นักรบถ้วยจอก
อันเดด
{{อักขระ}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
กำจัดโล่พลังงาน ทั้งหมด
monster gain base ward equal to total maximum life % [30]
Edwyn, Warrior of the Chalice
Spectre
Tagsbones, cold_affinity, is_runic_monster, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
Packs
  • เอ็ดวิน นักรบถ้วยจอก
  • พลังชีวิต
    360%
    Ward From Life
    30%
    ค่าเกราะ
    +50%
    Ailment Threshold
    360%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    203%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    ExpeditionMegaSkeletonLieutenant
    Metadata
    ExpeditionMegaSkeletonLieutenant
    เลเวล
    68
    พลังชีวิต
    23,160
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    758
    ความเสียหายเวท
    758
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    15,383
    Minion Life
    5,024
    Minion Damage
    606
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 607—910
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 607—910
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 170%
    ความเสียหายโจมตี: 170%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
    แปลงความเสียหาย กายภาพ 75% เป็น น้ำแข็ง
    ระยะการฟาดประชิด +3 เมตร
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ExpeditionMegaSkeletonCleaveLieutenant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 607—910
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [13]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GTExpeditionMegaSkeletonCleaveAftershockLieutenant
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GAExpeditionMegaSkeletonCleaveAftershockLieutenant
    Triggerable, Attack
    Base Damage: 607—910
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SwordSkeleton/ExpeditionMegaSkeletonLieutenant"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Edwyn, Warrior of the Chalice",
        life = 3.6,
        damage = 2.03,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant",
            "ExpeditionMegaSkeletonCleaveLieutenant",
            "GTExpeditionMegaSkeletonCleaveAftershockLieutenant",
            "GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant",
            "GAExpeditionMegaSkeletonCleaveAftershockLieutenant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonHeavyMeleeSpikedLieutenant"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 75, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMegaSkeletonCleaveLieutenant"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershockLieutenant"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershockLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant"] = {
        name = "GTExpeditionMegaSkeletonCleaveAftershockLargeLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionMegaSkeletonCleaveAftershockLieutenant"] = {
        name = "GAExpeditionMegaSkeletonCleaveAftershockLieutenant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Stats
  • monster hellscape charge +% -35 — -35 Global
  • monster beyond portal chance +% final -35 — -35 Global
  • กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [30]
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Stats
  • no energy shield 1 — 1 Global
  • monster gain base ward equal to total maximum life % 30 — 30 Global
  • Edit

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