Aberração de Energia
Construto
drop additional rare items [3]
Energy Aberration
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, golem, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour |
Vida
260%
Energy Shield From Life
100%
Ailment Threshold
260%
Resistência
0 0 85 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
200%
Type
ProphecyLightningGolem
Metadata
ProphecyLightningGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
16,727
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.755
Experiência
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyLightningGolemArc
Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 60%
Tempo de Conjuração: 0.8 seg
Recarga: 8 seg
Causa 97.78 a 293.3 de Dano de Raio
Duração base é de 8 segundos
Duração base é de 8 segundos
LightningGolemWrath
Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
Tempo de Conjuração: 0.8 seg
Recarga: 12 seg
Duração base é de 4 segundos
3.432 a 30.89 de Dano de Raio Adicional
Adiciona 2.059 a 18.53 de Dano de Raio a Magias
base deal no damage [1]
3.432 a 30.89 de Dano de Raio Adicional
Adiciona 2.059 a 18.53 de Dano de Raio a Magias
base deal no damage [1]
MonsterProjectileSpellLightningGolem
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 76.46 a 688.1 de Dano de Raio
15% menos Velocidade de Conjuração
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
15% menos Velocidade de Conjuração
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LightningGolem/ProphecyLightningGolem"] = { name = "Energy Aberration", life = 2.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MonsterProjectileSpellLightningGolem", "LightningGolemWrath", "ProphecyLightningGolemArc", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileSpellLightningGolem"] = { name = "MonsterProjectileSpellLightningGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningGolemWrath"] = { name = "LightningGolemWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "spell_minimum_added_lightning_damage", "spell_maximum_added_lightning_damage", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningGolemArc"] = { name = "ProphecyLightningGolemArc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.5, 8000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |