Frota Aberrante
Morto-vivo
Fleetfreak
SpectreN
AreaA Cordilheira
Tagsbone_armour, bones, Conjurador, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_fast_movement
Vida
400%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
400%
Resistência
0 0 85 0
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
CorpseWheelBoss
Metadata
CorpseWheelBoss
Nível
46
Vida
5,888
Armadura
7,110
Evasão
2,063
Escudo de Energia
736
Damage
283
Dano Mágico
283
Precisão
119
Attack Time
1.5
Experiência
9,268
Ailment Threshold
5,888
Chill
19
Shock
19
Brittle
105
Scorch
19
Sap
51
CorpseWheelChargeBoss
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 226–339
Chance de Crítico: 5%
Dano de Ataque: 101%
Attack Time: 1.5 seg
Recarga: 4 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Nunca causa Acertos Críticos
Causa 1% mais Dano de Ataque
Velocidade de Movimento aumentada em 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [24]
shield charge end slide speed [41]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 226–339
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CorpseWheelBoneNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 226–339
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
CorpseWheelBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
Vórtice de Lâminas
Chance de Crítico: 6%
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Adagas etéreas giram à sua volta, danificando repetidamente os inimigos que passam por elas até o fim da duração.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CorpseWheel/CorpseWheelBoss"] = {
    name = "Fleetfreak",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CorpseWheelChargeBoss",
        "CorpseWheelBladeVortex",
        "CorpseWheelBoneNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWheelChargeBoss"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_end_slide_speed",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "shield_charge_continue_past_target",
        "shield_charge_remove_stun_and_knockback",
        "shield_charge_end_slide_wait_for_animation",
    },
    levels = {
        [1] = {176, 10, 24, 41, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWheelBladeVortex"] = {
    name = "Blade Vortex",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "maximum_number_of_spinning_blades",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15000, 5, 20, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWheelBoneNova"] = {
    name = "CorpseWheelBoneNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {118, 15, 220, 336, levelRequirement = 47, statInterpolation = {},  cost = { }, },
    },
}
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