Frota Aberrante
Morto-vivo
Área: A Cordilheira
Fleetfreak
Spectre | N |
---|---|
Area | A Cordilheira |
Tags | bone_armour, bones, Conjurador, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_fast_movement |
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
400%
Resistência
0 0 85 0
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
CorpseWheelBoss
Metadata
CorpseWheelBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
46
Vida
5,888
Armadura
5,925
Evasão
2,063
Escudo de Energia
736
Damage
283
Dano Mágico
283
Precisão
119
Attack Time
1.5
Experiência
9,268
Ailment Threshold
5,888
Chill
19
Shock
19
Brittle
105
Scorch
19
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelChargeBoss
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 226–339
Chance de Crítico: 5%
Dano de Ataque: 101%
Attack Time: 1.5 seg
Recarga: 4 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Nunca causa Acertos Críticos
Causa 1% mais Dano de Ataque
Velocidade de Movimento aumentada em 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [24]
shield charge end slide speed [41]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Causa 1% mais Dano de Ataque
Velocidade de Movimento aumentada em 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [24]
shield charge end slide speed [41]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 226–339
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CorpseWheelBoneNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 226–339
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Dispara 15 Projéteis em uma espiral
Causa Sangramento
base is projectile [1]
monster projectile variation [118]
projectile spiral nova time ms [220]
Causa Sangramento
base is projectile [1]
monster projectile variation [118]
projectile spiral nova time ms [220]
CorpseWheelBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
Vórtice de Lâminas
Chance de Crítico: 6%
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Adagas etéreas giram à sua volta, danificando repetidamente os inimigos que passam por elas até o fim da duração.
Causa 37.8 a 56.7 de Dano Físico
Duração base é de 15 segundos
Pode ter até 5 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Duração base é de 15 segundos
Pode ter até 5 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelBoss"] = { name = "Fleetfreak", life = 4, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "CorpseWheelChargeBoss", "CorpseWheelBladeVortex", "CorpseWheelBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelChargeBoss"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 24, 41, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelBladeVortex"] = { name = "Blade Vortex", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "maximum_number_of_spinning_blades", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15000, 5, 20, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelBoneNova"] = { name = "CorpseWheelBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {118, 15, 220, 336, levelRequirement = 47, statInterpolation = {}, cost = { }, }, }, }