La Folie roulante
Mort-vivant
Zone : La Crête
Fleetfreak
Spectre | N |
---|---|
Area | La Crête |
Tags | bone_armour, bones, Lanceur de sorts, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead, very_fast_movement |
Vie
400%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
400%
Résistance
0 0 85 0
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
CorpseWheelBoss
Metadata
CorpseWheelBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
46
Vie
5,888
Armure
5,925
Évasion
2,063
Bouclier d'énergie
736
Damage
283
Dégâts des sorts
283
Précision
119
Attack Time
1.5
Expérience
9,268
Ailment Threshold
5,888
Chill
19
Shock
19
Brittle
105
Scorch
19
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelChargeBoss
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 226–339
Chances de coup critique: 5%
Dégâts d'Attaque: 101%
Attack Time: 1.5 sec.
Temps de recharge: 4 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Vous n'infligez plus de Coups critiques
1% Davantage de Dégâts d'Attaque
176% d'Augmentation de la Vitesse de déplacement
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [24]
shield charge end slide speed [41]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
1% Davantage de Dégâts d'Attaque
176% d'Augmentation de la Vitesse de déplacement
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [24]
shield charge end slide speed [41]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 226–339
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CorpseWheelBoneNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 226–339
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Tire 15 Projectiles en spirale
Inflige le Saignement
base is projectile [1]
monster projectile variation [118]
projectile spiral nova time ms [220]
Inflige le Saignement
base is projectile [1]
monster projectile variation [118]
projectile spiral nova time ms [220]
CorpseWheelBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
Vortex de lames
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
Une lame éthérée tourbillonne autour de vous pendant une certaine durée, endommageant de manière répétée les ennemis qu'elle traverse.
Inflige 37.8 à 56.7 Dégâts physiques
La Durée de base est de 15 secondes
Peut avoir jusqu'à 5 lames tournoyantes actives
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
La Durée de base est de 15 secondes
Peut avoir jusqu'à 5 lames tournoyantes actives
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelBoss"] = { name = "Fleetfreak", life = 4, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "CorpseWheelChargeBoss", "CorpseWheelBladeVortex", "CorpseWheelBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelChargeBoss"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 24, 41, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelBladeVortex"] = { name = "Blade Vortex", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "maximum_number_of_spinning_blades", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15000, 5, 20, critChance = 6, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelBoneNova"] = { name = "CorpseWheelBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {118, 15, 220, 336, levelRequirement = 47, statInterpolation = {}, cost = { }, }, }, }