DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Flagelo da Carne, Icor da Morte
Construto
IconEnemyResistanceFire
Fleshbane, Ichor of Death
Spectre
AreaAqueduto de Sangue
Tagscannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental
Vida
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
224%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
100%
Type
BloodElementalCampaignBoss
Metadata
BloodElementalAqueductCampaignBoss
Nível
61
Vida
6,307
Armadura
16,457
Evasão
3,689
Escudo de Energia
3,154
Damage
586
Dano Mágico
586
Precisão
440
Attack Time
1.5
Experiência
13,640
Minion Life
1,456
Minion Energy Shield
728
Minion Damage
458
Ailment Threshold
6,307
Chill
20
Shock
20
Brittle
113
Scorch
20
Sap
55
Phys Convert Ele
205%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 469—703
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodElementalAqueductCampaignBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Fleshbane, Ichor of Death",
    life = 1.6,
    energyShield = 0.5,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Flagelo da Carne, Icor da Morte
Construto
IconEnemyResistanceFire
Fleshbane, Ichor of Death
Spectre
Tagscannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental
Vida
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
224%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
100%
Type
BloodElementalCampaignBoss
Metadata
BloodElementalAqueductCampaignBossStandalone
Nível
68
Vida
10,293
Armadura
28,790
Evasão
4,739
Escudo de Energia
4,902
Damage
837
Dano Mágico
837
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,233
Minion Energy Shield
1,063
Minion Damage
668
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 669—1004
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodElementalAqueductCampaignBossStandalone"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Fleshbane, Ichor of Death",
    life = 1.6,
    energyShield = 0.5,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Flagelo da Carne, Icor da Morte
Construto
IconEnemyResistanceFire
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fleshbane, Ichor of Death
Spectre
Tagscannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental
Vida
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
224%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
100%
Type
BloodElementalCampaignBoss
Metadata
BloodElementalAqueductMapBossStandalone
Nível
68
Vida
10,293
Armadura
28,790
Evasão
4,739
Escudo de Energia
4,902
Damage
837
Dano Mágico
837
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,233
Minion Energy Shield
1,063
Minion Damage
668
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1514—2270
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodElementalAqueductMapBossStandalone"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Fleshbane, Ichor of Death",
    life = 1.6,
    energyShield = 0.5,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.