Urso Esqueleto Forjado
Bestial
undead description [1]
Forged Skeletal Bear
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, ursine_beast, very_slow_movement |
Vida
360%
Armadura
+50%
Ailment Threshold
360%
Resistência
0 0 0 75
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
CrucibleSkeletonBeast
Metadata
SkeletonBeast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
1,121
Dano Mágico
1,121
Precisão
290
Attack Time
1.095
Experiência
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 897–1345
Chance de Crítico: 5%
Attack Time: 1.095 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido para Dano de Caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAACrucibleBeastSlam
Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Attack Time: 1.095 seg
Recarga: 8 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GTCrucibleBeastCascadeLeft
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTCrucibleBeastCascadeRight
Triggerable, Spell
Tempo de Conjuração: 1 seg
GACrucibleBeastCascadeImpact
Triggerable, Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.095 seg
Causa 25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
GACrucibleBeastCascadeFinalImpact
Triggerable, Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.095 seg
Causa 50% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
GTCrucibleBeastCascadeFinalImpact
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonBeast"] = { name = "Forged Skeletal Bear", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 3, damageSpread = 0.2, attackTime = 1.095, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaos", "GACrucibleBeastCascadeImpact", "GACrucibleBeastCascadeFinalImpact", "EAACrucibleBeastSlam", "GTCrucibleBeastCascadeLeft", "GTCrucibleBeastCascadeRight", "GTCrucibleBeastCascadeFinalImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBeastCascadeImpact"] = { name = "GACrucibleBeastCascadeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleBeastCascadeFinalImpact"] = { name = "GACrucibleBeastCascadeFinalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACrucibleBeastSlam"] = { name = "EAACrucibleBeastSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleBeastCascadeLeft"] = { name = "GTCrucibleBeastCascadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleBeastCascadeRight"] = { name = "GTCrucibleBeastCascadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleBeastCascadeFinalImpact"] = { name = "GTCrucibleBeastCascadeFinalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |