Urso Esqueleto Forjado
Bestial
undead description [1]
Forged Skeletal Bear
SpectreY
Tagsanimal_claw_weapon, beast, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, ursine_beast, very_slow_movement
Vida
360%
Armadura
+50%
Ailment Threshold
360%
Resistência
0 0 0 75
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
CrucibleSkeletonBeast
Metadata
SkeletonBeast
Nível
68
Vida
23,160
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
1,121
Dano Mágico
1,121
Precisão
290
Attack Time
1.095
Experiência
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 897–1345
Chance de Crítico: 5%
Attack Time: 1.095 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido para Dano de Caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAACrucibleBeastSlam
Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Attack Time: 1.095 seg
Recarga: 8 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
GTCrucibleBeastCascadeLeft
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTCrucibleBeastCascadeRight
Triggerable, Spell
Tempo de Conjuração: 1 seg
GACrucibleBeastCascadeImpact
Triggerable, Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.095 seg
Causa 25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
GACrucibleBeastCascadeFinalImpact
Triggerable, Attack
Base Damage: 897–1345
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.095 seg
Causa 50% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Caos
is area damage [1]
GTCrucibleBeastCascadeFinalImpact
Triggerable, Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonBeast"] = {
    name = "Forged Skeletal Bear",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "GACrucibleBeastCascadeImpact",
        "GACrucibleBeastCascadeFinalImpact",
        "EAACrucibleBeastSlam",
        "GTCrucibleBeastCascadeLeft",
        "GTCrucibleBeastCascadeRight",
        "GTCrucibleBeastCascadeFinalImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBeastCascadeImpact"] = {
    name = "GACrucibleBeastCascadeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleBeastCascadeFinalImpact"] = {
    name = "GACrucibleBeastCascadeFinalImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleBeastSlam"] = {
    name = "EAACrucibleBeastSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrucibleBeastCascadeLeft"] = {
    name = "GTCrucibleBeastCascadeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrucibleBeastCascadeRight"] = {
    name = "GTCrucibleBeastCascadeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrucibleBeastCascadeFinalImpact"] = {
    name = "GTCrucibleBeastCascadeFinalImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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