Macabro
Bestial
Ghoul
Spectre | Y |
---|---|
Area | Prisão Inferior, Prisão Superior, Laboratório Eterno |
Tags | animal_claw_weapon, beast, humanoid, is_unarmed, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Packs |
Vida
115%
Evasão
+15%
Ailment Threshold
115%
Resistência
0 40 0 0
Damage
173%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
115%
Model Size
100%
Type
PrisonStalker
Metadata
PrisonStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,398
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
646
Dano Mágico
646
Precisão
290
Attack Time
1.005
Experiência
11,793
Ailment Threshold
7,398
Chill
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 517–775
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonGhoulBloodRage
Spell
Tempo de Conjuração: 1.5 seg
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrisonStalker/PrisonStalker"] = { name = "Ghoul", life = 1.15, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "PrisonGhoulBloodRage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonGhoulBloodRage"] = { name = "PrisonGhoulBloodRage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }