Grandmasters: Cyxthmaster /127
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100%
Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100%
Reserva de Habilidades reduzida em 100%
level86
main hand weapon type9
off hand weapon type14
block while dual wielding %15
physical damage +%32
local physical damage +%178
attack minimum added physical damage14
attack maximum added physical damage29
physical bow damage +%189
attack minimum added fire damage18
attack maximum added fire damage33
local minimum added fire damage25
local maximum added fire damage50
attack minimum added cold damage19
attack maximum added cold damage33
attack minimum added lightning damage9
attack maximum added lightning damage119
attack speed +%68
local attack speed +%12
bow attack speed +%25
accuracy rating127
accuracy rating +%72
bow accuracy rating +%10
base critical strike multiplier +81
life leech from physical attack damage permyriad4
mana leech from physical attack damage permyriad3
base life gained on enemy death5
maximum physical damage reduction %90
base evasion rating2878
evasion rating +%188
local evasion rating +%425
base maximum life187
maximum life +%127
base maximum mana40
maximum mana +%20
mana regeneration rate per minute %105
base maximum energy shield8
energy shield recharge rate per minute %2000
base resist all elements %44
resist all elements % per endurance charge4
base fire damage resistance %97
base cold damage resistance %48
base lightning damage resistance %119
base chaos damage resistance %11
base item found rarity +%21
projectiles pierce 1 additional target per 10 stat value40
base projectile speed +%30
base arrow speed +%20
base movement velocity +%66
max endurance charges3
max frenzy charges3
max power charges5
base avoid stun %30
base cast speed +%14
base stun recovery +%30
main hand base weapon attack duration ms800
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%24
bow stun duration +%20
local base evasion rating33
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
power charge duration +%18
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%312
critical strike chance +% per power charge50
bow critical strike chance +%202
accuracy rating per level2
evasion rating per level300
base strength64
additional strength70
base intelligence114
base dexterity292
additional dexterity49
base critical strike multiplier150
bow critical strike multiplier +41
avoid all elemental status %8
base actor scale +%-10
number of additional curses allowed1
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%178
main hand local minimum added physical damage29
main hand local maximum added physical damage87
main hand local minimum added fire damage25
main hand local maximum added fire damage50
main hand local attack speed +%12
main hand local critical strike chance500
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
unique chin sol close range bow damage +% final100
unique chin sol close range knockback1
footstep effect variation3
number of equipped uniques4
map spawn two bosses20
base spell suppression chance %15
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
bow stun threshold reduction +%10
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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