Grandmasters: SKDeadeye /127
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
200 de Mana Regenerada por segundo
Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100%
Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100%
Reserva de Habilidades reduzida em 100%
level94
main hand weapon type9
off hand weapon type14
block while dual wielding %15
physical damage +%77
local physical damage +%248
attack minimum added physical damage6
attack maximum added physical damage12
local minimum added physical damage35
local maximum added physical damage68
physical bow damage +%275
attack speed +%70
local attack speed +%13
bow attack speed +%31
accuracy rating174
accuracy rating +%72
bow accuracy rating +%10
base critical strike multiplier +125
old do not use life leech from physical damage %2
old do not use mana leech from physical damage %2
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating665
local physical damage reduction rating +%211
base evasion rating3367
evasion rating +%204
local evasion rating +%683
base maximum life731
maximum life +%129
base maximum mana145
mana regeneration rate per minute %105
base maximum energy shield2
energy shield recharge rate per minute %2000
base resist all elements %14
resist all elements % per endurance charge4
base fire damage resistance %108
base cold damage resistance %118
base lightning damage resistance %101
base chaos damage resistance %17
base item found rarity +%20
base projectile speed +%30
base arrow speed +%20
base movement velocity +%50
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base cast speed +%6
base stun recovery +%30
main hand base weapon attack duration ms833
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%20
bow stun duration +%20
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%40
local recharge on crit2
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%51
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%384
critical strike chance +% per power charge50
local critical strike chance +%88
bow critical strike chance +%252
accuracy rating per level2
evasion rating per level300
local accuracy rating114
base strength64
additional strength37
base intelligence64
additional intelligence100
base dexterity292
additional all attributes14
base critical strike multiplier150
bow critical strike multiplier +46
avoid all elemental status %8
base actor scale +%-10
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%248
main hand local minimum added physical damage69
main hand local maximum added physical damage157
main hand local attack speed +%13
main hand local critical strike chance500
main hand local critical strike chance +%88
main hand local accuracy rating114
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
dummy stat display nothing2
dummy stat display nothing1
footstep effect variation4
number of equipped uniques4
movement velocity +1% per X evasion rating450
fire and lightning damage resistance %13
cold and lightning damage resistance %16
map spawn two bosses20
base spell suppression chance %16
base leech is instant on critical1
physical damage taken + vs beasts-50
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
bow stun threshold reduction +%10
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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