IsDisabled | 0 |
level | 85 |
main hand weapon type | 10 |
off hand weapon type | 10 |
block while dual wielding % | 17 |
spell damage +% | 12 |
physical damage +% | 183 |
local physical damage +% | 106 |
attack minimum added physical damage | 12 |
attack maximum added physical damage | 21 |
local minimum added physical damage | 67 |
local maximum added physical damage | 147 |
physical dagger damage +% | 22 |
local minimum added fire damage | 49 |
local maximum added fire damage | 83 |
cold damage +% | 3 |
attack minimum added lightning damage | 2 |
attack maximum added lightning damage | 34 |
chaos damage +% | 86 |
attack speed +% | 61 |
local attack speed +% | 23 |
attack speed while dual wielding +% | 12 |
accuracy rating +% | 60 |
base critical strike multiplier + | 149 |
critical strike multiplier with dagger + | 90 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
local physical damage reduction rating +% | 159 |
base evasion rating | 1267 |
evasion rating +% | 25 |
local evasion rating +% | 223 |
base maximum life | 400 |
maximum life +% | 180 |
base maximum mana | 91 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 20 |
maximum energy shield +% | 15 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 32 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 117 |
base cold damage resistance % | 127 |
base lightning damage resistance % | 134 |
base chaos damage resistance % | 11 |
base item found rarity +% | 24 |
base projectile speed +% | 20 |
base movement velocity +% | 32 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 4 |
base avoid stun % | 28 |
base cast speed +% | 6 |
base stun recovery +% | 40 |
main hand base weapon attack duration ms | 714 |
off hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 8 |
off hand base maximum attack distance | 8 |
main hand quality | 20 |
off hand quality | 20 |
physical damage while dual wielding +% | 36 |
one handed melee physical damage +% | 24 |
base stun duration +% | 27 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
power charge duration +% | 20 |
physical damage reduction % per endurance charge | 4 |
physical damage % to add as chaos | 5 |
life regeneration rate per minute % | 156 |
elemental damage +% | 20 |
maximum block % | 75 |
projectile damage +% | 76 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 430 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 48 |
dagger critical strike chance +% | 60 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 84 |
additional strength | 25 |
base intelligence | 133 |
base dexterity | 303 |
additional dexterity | 50 |
life leech speed +% | 40 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
critical strike chance while dual wielding +% | 125 |
ignore armour movement penalties | 20 |
base actor scale +% | -10 |
from armour movement speed +% | -3 |
dual wield or shield block % | 2 |
keystone acrobatics | 1 |
main hand local minimum added physical damage | 67 |
main hand local maximum added physical damage | 209 |
main hand local critical strike chance | 630 |
main hand local critical strike chance +% | 48 |
off hand local physical damage +% | 106 |
off hand local minimum added physical damage | 29 |
off hand local maximum added physical damage | 99 |
off hand local minimum added fire damage | 49 |
off hand local maximum added fire damage | 83 |
off hand local attack speed +% | 23 |
off hand local critical strike chance | 650 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 48 |
footstep effect variation | 5 |
number of equipped uniques | 4 |
additional strength and dexterity | 24 |
local charges used +% | -22 |
map spawn two bosses | 20 |
damage over time +% | 45 |
unique spread poison to nearby enemies on kill | 1 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
physical attack damage +% | 16 |
attack damage +% | 12 |
base life leech from attack damage permyriad | 240 |
base mana leech from attack damage permyriad | 40 |
pvp shield damage +% final | -15 |
number of assigned keystones | 1 |
object inherent damage +% final per frenzy charge | 4 |
base strength and dexterity | 10 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1500 |
maximum mana leech rate % per minute | 1200 |
enchantment critical strike chance +% if you havent crit for 4 seconds | 60 |
gain power charge on non critical strike % | 10 |
critical strike multiplier + per power charge | 8 |
apply poison on hit vs bleeding enemies % | 40 |
maim on hit % vs poisoned enemies | 50 |
physical damage to return to melee attacker | 9 |
bleed on hit with attacks % | 30 |
additional critical strike chance per power charge permyriad | 50 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
chance to poison on critical strike with dagger % | 30 |
max frost nova stacks | 20 |
unique spread poison to nearby allies as 200 life regeneration per second on kill | 1 |
max charged attack stacks | 6 |
ground slam damage +% | 25 |
base body armour physical damage reduction rating | 505 |
current difficulty | 1 |
number of equipped items | 10 |
skill effect duration +% if killed maimed enemy recently | 30 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |