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Jik'shah
Construto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [0]
monster slain experience +% [13100]
Spectre
TagsConjurador, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
Vida
4000%
Armadura
+50%
Ailment Threshold
4000%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
800%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
IncaShadowMonsterUniqueMap
Metadata
BossIncaShadowUniqueMap
Nível
68
Vida
5,573,854
Armadura
43,185
Evasão
4,739
Damage
3,404
Dano Mágico
5,080
Precisão
580
Attack Time
2.68335
Experiência
112,805
Minion Life
1,209,018
Minion Damage
2,718
Ailment Threshold
3,511,528
Chill
11,103
Shock
11,103
Brittle
62,818
Scorch
11,103
Sap
30,677
Phys Convert Ele
240%
IncaBossRocks
Spell, Damage
Tempo de Conjuração: 4 seg
Duração base é de 6 segundos
Um impacto a cada 0.2 segundos
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base physical damage [973.9]
spell minimum base physical damage [649.3]
IncaBossSprayMaps
Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 3.6 seg
Duração base é de 8 segundos
always pierce [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Tempo de Conjuração: 1 seg
Duração base é de 5 segundos
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Tempo de Conjuração: 2.25 seg
Causa 37.5% menos Dano de Ataque
Causa 6% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
apply gauntlet ruin on hit [1]
global cannot crit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Tempo de Conjuração: 4 seg
40% mais Velocidade de Conjuração
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [249.6]
spell minimum base physical damage [166.4]
IncaBossLaser
Spell, Damage, Triggerable
Chance de Crítico: 15%
Tempo de Conjuração: 1.45 seg
100% de chance de Eletrizar inimigos
active skill shock duration +% final [100]
apply gauntlet ruin on hit [1]
skill repeat count [2]
spell maximum base lightning damage [2550]
spell minimum base lightning damage [1700]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Tempo de Conjuração: 1 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 0.9 segundos
Um impacto a cada 0.3 segundos
O raio Base é de 1 metro
apply gauntlet ruin on hit [1]
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base physical damage [465.5]
spell minimum base physical damage [310.3]
FirestormV2
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown, DamageOverTime
Estalo Gélido
Tempo de Conjuração: 1 seg
Cria uma explosão repentina de gelo na área alvo, causando dano aos inimigos. Isso também cria uma área de solo congelado e causa dano de gelo degenerativo aos inimigos. Inimigos que morrerem dentro da área possuem uma chance de conceder Cargas de Frenesi. A recarga pode ser ignorada ao gastar uma Carga de Frenesi.
Duração base é de 7 segundos
Causa 997.4 do Dano de Gelo Base por segundo
200% mais Efeito de Resfriamento
O raio Base é de 1.5 metros
Raio de alcance secundário base é de 1.5 metros
Raio Base terciário igual a 3 metros
active skill area of effect radius +% final [-50]
is area damage [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
iconcoldsnap

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Monster
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowUniqueMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Jik'shah",
    life = 40,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-61, 50, -25, baseMultiplier = 0.625, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {-41, 50, -25, baseMultiplier = 0.625, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {-3, 50, -25, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {-4, 50, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [5] = {-5, 50, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [6] = {-6, 50, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-7, 50, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [8] = {-8, 50, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {-10, 50, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [10] = {-12, 50, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [11] = {-14, 50, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [12] = {-17, 50, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_repeat_count",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
monster slain experience +% [13100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% 13100 13100 Global
  • monster dropped item rarity +% 0 0 Global
  • FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft TagsVelocidade
    Aura de Velocidade
    Raio: 50
    Aliados se Movem e Atacam Mais Rápido
    Velocidade de Ataque aumentada em 35%
    Velocidade de Conjuração aumentada em 35%
    Buff concede Velocidade de Movimento aumentada em 75%
    Speed Aura
    Edit

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