Jik'shah
KonstruktGebiet: Nacht des Grauens
monster dropped item rarity +% [0]
monster slain experience +% [13100]
monster slain experience +% [13100]
| Spectre | |
|---|---|
| Area | Nacht des Grauens, Nacht des Grauens |
| Tags | Zauberer, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
Leben
4000%
Rüstung
+50%
Ailment Threshold
4000%
Widerstand
Damage
800%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
IncaShadowMonsterUniqueMap
Metadata
BossIncaShadowUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
73
Leben
15,801,562
Rüstung
63,992
Ausweichwert
5,633
Damage
4,589
Zauberschaden
6,849
Genauigkeit
704
Attack Time
2.68335
Erfahrung
125,268
Minion Life
3,280,319
Minion Damage
3,729
Ailment Threshold
8,690,859
Chill
27,480
Shock
27,480
Brittle
155,471
Scorch
27,480
Sap
75,923
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
Zauberzeit: 4 Sek.
Verursacht 863.6 bis 1295 physischen Schaden
Basisdauer beträgt 6 Sekunden
Ein Aufprall alle 0.2 Sekunden
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3.6 Sek.
Projektile durchbohren alle Ziele
Basisdauer beträgt 8 Sekunden
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 4 Sekunden
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Zauberzeit: 2.25 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 37.5% weniger Angriffsschaden
Verursacht 14% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Zauberzeit: 4 Sek.
Verursacht 213.4 bis 320.1 physischen Schaden
40% mehr Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
Kritische Trefferchance: 15%
Zauberzeit: 1.45 Sek.
Verursacht 2314 bis 3470 Blitzschaden
Fertigkeiten wiederholen sich 2 zusätzliche Male
100% Chance, Gegner zu schocken
active skill shock duration +% final [100]
apply gauntlet ruin on hit [1]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 1 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 401.8 bis 602.7 physischen Schaden
Basisdauer beträgt 0.9 Sekunden
Ein Aufprall alle 0.3 Sekunden
Basisradius beträgt 1 Meter
apply gauntlet ruin on hit [1]
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown, DamageOverTime
Blitzeis
Zauberzeit: 1 Sek.
Erzeugt einen plötzlichen Ausbruch von Kälte am Zielort, der Gegnern schadet. Gleichzeitig wird dort ein unterkühlender Boden erzeugt, der sich mit der Zeit ausbreitet und bei Gegnern Kälteschaden über Zeit verursacht. Gegner, die in dem Bereich sterben, haben eine Chance, dem Wirkenden Raserei-Ladungen zu gewähren. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht bis Kälteschaden
Basisdauer beträgt 7 Sekunden
Verursacht 1325.3 Basis-Kälteschaden pro Sekunde
200% mehr Unterkühlungswirkung
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
Tertiärer Basisradius beträgt 3 Meter
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
slow_animations_go_to_idle = false
}
Monster
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Jik'shah",
life = 40,
damage = 8,
damageSpread = 0.2,
attackTime = 4.005,
attackRange = 7,
accuracy = 1,
skillList = {
"IncaBossExplosion",
"IncaBossSummon",
"IncaBossLaser",
"IncaBossTravel",
"IncaBossSprayMaps",
"IncaBossColdSnapTriggered",
"IncaBossRocks",
"IncaBossRocksTriggered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
name = "IncaBossExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.25,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-61, 50, -25, baseMultiplier = 0.625, levelRequirement = 23, statInterpolation = {1}, cost = { }, },
[2] = {-41, 50, -25, baseMultiplier = 0.625, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[3] = {-3, 50, -25, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[4] = {-4, 50, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[5] = {-5, 50, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[6] = {-6, 50, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[7] = {-7, 50, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[8] = {-8, 50, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[9] = {-10, 50, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[10] = {-12, 50, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[11] = {-14, 50, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[12] = {-17, 50, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
name = "IncaBossSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_inca_minions_allowed",
"active_skill_cast_speed_+%_final",
"is_area_damage",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
name = "IncaBossLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.45,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_cast_speed_+%_final",
"skill_repeat_count",
"base_chance_to_shock_%",
"active_skill_shock_duration_+%_final",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
name = "IncaBossTravel",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, },
[2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
name = "IncaBossSprayMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.6,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.Duration] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"active_skill_chill_effect_+%_final",
"base_chance_to_freeze_%",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, },
[2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
name = "IncaBossRocks",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"skill_repeat_count",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"firestorm_base_area_of_effect_+%",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [0]
monster slain experience +% [13100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | MonsterAura |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Aura der Geschwindigkeit
Radius: 50
Verbündete sind schneller und greifen schneller an
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
Stärkung gewährt 75% erhöhte Bewegungsgeschwindigkeit
Speed Aura
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















