Jik'shah
Constructo
Los monstruos otorgan la experiencia aumentada un 13100%
La rareza de los objetos arrojados está aumentada un %
Velocidad de ataque aumentada un 35%
Velocidad de lanzamiento de hechizos aumentada un 35%
Velocidad de movimiento aumentada un 75%
La rareza de los objetos arrojados está aumentada un %
Velocidad de ataque aumentada un 35%
Velocidad de lanzamiento de hechizos aumentada un 35%
Velocidad de movimiento aumentada un 75%
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
Vida
4000%
Armadura
+50%
Ailment Threshold
4000%
Resistencia
40 40 40 25
Damage
800%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
IncaShadowMonsterUniqueMap
Metadata
BossIncaShadowUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,573,854
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
3,404
Daño de hechizos
5,080
Precisión
290
Attack Time
2.68335
Experiencia
112,805
Ailment Threshold
3,511,528
Chill
11,103
Shock
11,103
Brittle
62,818
Scorch
11,103
Sap
30,677
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossRocks
Spell, Damage
Tiempo de lanzamiento: 4 seg
Inflige de 649.3 a 973.9 de daño físico
La duración base es de 6 segundos
Un impacto cada 0.2 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La duración base es de 6 segundos
Un impacto cada 0.2 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3.6 seg
Los proyectiles perforan a todos los objetivos
La duración base es de 8 segundos
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
La duración base es de 8 segundos
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 5 segundos
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Tiempo de lanzamiento: 2.25 seg
Nunca infliges golpes críticos
Inflige un 6% menos de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige un 6% menos de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Tiempo de lanzamiento: 4 seg
Inflige de 166.4 a 249.6 de daño físico
40% más de velocidad de lanzamiento de hechizos
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
40% más de velocidad de lanzamiento de hechizos
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 15%
Tiempo de lanzamiento: 1.45 seg
Inflige de 1700 a 2550 de daño de rayo
Las Habilidades se Repiten 2 Veces más
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [100]
Las Habilidades se Repiten 2 Veces más
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [100]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 1 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
Inflige de 310.3 a 465.5 de daño físico
La duración base es de 0.9 segundos
Un impacto cada 0.3 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La duración base es de 0.9 segundos
Un impacto cada 0.3 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
Ruptura de hielo
Tiempo de lanzamiento: 1 seg
Provoca un estallido de hielo repentino en un área objetivo que daña a los enemigos. Esto también crea un área expansiva de suelo escarchado que inflige daño de hielo degenerativo a los enemigos. Los enemigos que mueran dentro de esta área tendrán una probabilidad de otorgar cargas de frenesí. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige de a de daño de hielo
La duración base es de 7 segundos
Inflige 997.4 de daño de hielo base por segundo
200% más de efecto del escarchamiento
El radio base es de 1.5 metros
El radio base secundario es de 1.5 metros
El radio terciario base es de 3 metros
active skill area of effect radius +% final [-50]
is area damage [1]
La duración base es de 7 segundos
Inflige 997.4 de daño de hielo base por segundo
200% más de efecto del escarchamiento
El radio base es de 1.5 metros
El radio base secundario es de 1.5 metros
El radio terciario base es de 3 metros
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false } Monster { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DisableSoundParameterDistance();" } SoundParameterDistance { parameter = "MusicVolume" distance_start = 5.0 distance_end = 40.0 value_start = 40.0 value_end = 0.0 } Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowUniqueMap"] = { name = "Jik'shah", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 8, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "IncaBossExplosion", "IncaBossSummon", "IncaBossLaser", "IncaBossTravel", "IncaBossSprayMaps", "IncaBossColdSnapTriggered", "IncaBossRocks", "IncaBossRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossLaser"] = { name = "IncaBossLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocks"] = { name = "IncaBossRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 13100%
La rareza de los objetos arrojados está aumentada un %
Id | MonsterHallowedGroundBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de ataque aumentada un 35%
Velocidad de lanzamiento de hechizos aumentada un 35%
Velocidad de movimiento aumentada un 75%
Id | MonsterAuraSpeedUniqueMap1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Aura de velocidad
Radio: 50
Los aliados se mueven y atacan más rápido
Velocidad de ataque aumentada un 35%
Velocidad de lanzamiento de hechizos aumentada un 35%
La bonificación otorga velocidad de movimiento aumentada un 75%
Speed Aura