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Arma Esquerda
Construto
Left Weapon
Spectre
Tagsbone_armour, chaos_affinity, construct, is_unarmed, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
AfflictionBossLeftWeapon
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
AfflictionGroundWeaponLeftAttack
Triggerable, Attack
Base Damage: 299448
Chance de Crítico: 5%
Dano de Ataque: 40%
Attack Time: 1.5 seg
Causa 60% menos Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Caos
Inflige Definhando por 2 segundos ao Acertar
cannot stun [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AfflictionBossLeftWeapon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Left Weapon",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionGroundWeaponLeftAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionGroundWeaponLeftAttack"] = {
    name = "AfflictionGroundWeaponLeftAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "withered_on_hit_for_2_seconds_%_chance",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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