Estátua com Malho
Construto
monster base type attack cast speed +% and damage -% final [11]
stance movement speed +% final [112]
Maul Statue
SpectreY
AreaO Mercado, Catacumbas, Frente de Batalha, Grande Esplanada, O Porto, Pátio de Solaris, Ponte do Porto, Câmara Sepultada, Terreno Interior, Alojamento Evacuado, Câmara Sepultada, Terreno Interior, Alojamento Evacuado
Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Vida
210%
Armadura
+50%
Ailment Threshold
210%
Resistência
0 0 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
Statue
Metadata
StoneStatueMaleMaul
Nível
60
Vida
7,766
Armadura
22,767
Evasão
3,556
Escudo de Energia
0
Damage
298
Dano Mágico
298
Precisão
211
Attack Time
1.5
Experiência
9,918
Ailment Threshold
7,766
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 238–358
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Stats
{
	mana_regeneration_rate_per_minute_% = 400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
}

Life
{
	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleMaul"] = {
    name = "Maul Statue",
    life = 2.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueMaleMaulVastiri
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleMaulVastiri"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    AreaO Mercado, Catacumbas, Frente de Batalha, Grande Esplanada, O Porto, Pátio de Solaris, Ponte do Porto, Câmara Sepultada, Terreno Interior, Alojamento Evacuado, Câmara Sepultada, Terreno Interior, Alojamento Evacuado
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueFemaleMaul
    Nível
    60
    Vida
    7,766
    Armadura
    22,767
    Evasão
    3,556
    Escudo de Energia
    0
    Damage
    298
    Dano Mágico
    298
    Precisão
    211
    Attack Time
    1.5
    Experiência
    9,918
    Ailment Threshold
    7,766
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 238–358
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StoneStatueFemaleMaulVastiri
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleMaulVastiri"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    GardenStatueMaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GardenStatueMaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    GardenStatueFemaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GardenStatueFemaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    LabyrinthStatueMaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LabyrinthStatueMaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    LabyrinthStatueFemaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LabyrinthStatueFemaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    ArenaStoneStatueFemaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GroundSlamStatue
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 50% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 35%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ArenaStoneStatueFemaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GroundSlamStatue",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamStatue"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    ArenaStoneStatueMaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GroundSlamStatue
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 50% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 35%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ArenaStoneStatueMaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GroundSlamStatue",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamStatue"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    BeaconStoneStatueFemaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    StatueSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Ruptura
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Bate no chão com uma Maça, Cetro, Machado ou Cajado, criando uma onda de solo partido que causa dano aos inimigos em uma área na sua frente. Inimigos acertados pela onda liberarão uma onda de choque circular, causando dano em outros inimigos em volta deles.
    25% menos Velocidade de Ataque
    Ondas de Choque causam 80% menos Dano
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/BeaconStoneStatueFemaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "StatueSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -25, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estátua com Malho
    Construto
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Maul Statue
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Vida
    210%
    Armadura
    +50%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    BeaconStoneStatueMaleMaul
    Nível
    68
    Vida
    13,510
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    StatueSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Ruptura
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Bate no chão com uma Maça, Cetro, Machado ou Cajado, criando uma onda de solo partido que causa dano aos inimigos em uma área na sua frente. Inimigos acertados pela onda liberarão uma onda de choque circular, causando dano em outros inimigos em volta deles.
    25% menos Velocidade de Ataque
    Ondas de Choque causam 80% menos Dano
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/BeaconStoneStatueMaleMaul"] = {
        name = "Maul Statue",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "StatueSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -25, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed