Pesadelo de Medved
Humanóide
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Velocidade de Ação não pode ser modificada abaixo do valor base 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
Nightmare of Medved
SpectreN
Tagshas_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement, ward_armour
Vida
600%
Ward From Life
5%
Armadura
+50%
Ailment Threshold
450%
Resistência
50 50 50 30
Damage
360%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
125%
Type
ExpeditionMedvedBossMap
Metadata
MedvedBossMap_
Nível
68
Vida
836,078
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
1,532
Dano Mágico
2,286
Precisão
290
Attack Time
1.005
Experiência
169,208
Ailment Threshold
395,047
Chill
1,249
Shock
1,249
Brittle
7,067
Scorch
1,249
Sap
3,451
ExpeditionMedvedMeleeSingle
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 25% menos Dano de Ataque
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMedvedMeleeDouble
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 37.5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 62.5% menos Dano de Ataque
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAExpeditionMedvedComboAttack
Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 8 seg
+2 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAExpeditionMedvedSpiderGeyser
Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
+5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTExpeditionMedved
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 5 seg
leap slam minimum distance [47]
skill maximum travel distance [47]
DTTExpeditionMedvedMobility
Spell, Movement
Tempo de Conjuração: 1.5 seg
leap slam minimum distance [45]
skill maximum travel distance [60]
spell maximum action distance +% [-50]
GPAExpeditionMedvedThrowWeaponHeal
Attack, Triggerable
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Recarga: 3 seg
Causa 25% menos Dano de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponEnrage
Attack, Triggerable
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Recarga: 3 seg
Causa 25% menos Dano de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponExplode
Attack, Triggerable
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Recarga: 3 seg
Causa 25% menos Dano de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowBoulder
Attack, Triggerable
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAExpeditionMedvedLeapImpact
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
SSMExpeditionMedvedHeal
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [569]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedEnrage
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [570]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedExplode
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [571]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GAExpeditionMedvedComboAttack1
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 37.5%
Attack Time: 1.5 seg
Causa 62.5% menos Dano de Ataque
GAExpeditionMedvedComboAttack2
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 37.5%
Attack Time: 1.5 seg
Causa 62.5% menos Dano de Ataque
GAExpeditionMedvedComboAttack3
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Causa 50% menos Dano de Ataque
GAExpeditionMedvedComboAttackImpact
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
GAExpeditionMedvedSpiderGeyserRoll
Triggerable, Attack
Base Damage: 2432–3649
Chance de Crítico: 5%
Attack Time: 1.5 seg
Empurra Inimigos ao Acertar

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "active; explodebuff;"
}

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_no_drops = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/spider_hole.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/enrage_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/heal_beam.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_alive.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_alive_parentonly.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_permanent.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_permanent_parentonly.epk"
}

Functions
{
	RecoverWeapons =
	"
		this.weapon1 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, saw_jntBnd );
		this.weapon2 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, L_Weapon );
	"

	PoisonWeapons =
	"
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
	"
}

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
	on_or_create_state_explodebuff_1 = "Call( PoisonWeapons );"
}

BaseEvents
{
	on_construction_complete = "Call( RecoverWeapons );"
}

Life
{
	on_death =
	"
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
	"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"
}

Actor
{
	on_effect_start_GPAExpeditionMedvedThrowWeaponHeal = "PlayTextAudio( MedvedSummonHealerRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_effect_start_GPAExpeditionMedvedThrowWeaponEnrage = "PlayTextAudio( MedvedSummonBuffRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_effect_start_GPAExpeditionMedvedThrowWeaponExplode = "PlayTextAudio( MedvedSummonAreaDenialRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_effect_start_DTTExpeditionMedved = "PlayTextAudio( MedvedForthekingRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
}

Animated
{
	on_event_contact_for_summon_council_01 = "DetachAllOfType( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao );"

	on_event_recall_for_summon_council_01 =
	"
		Call( RecoverWeapons );
		IfState( explodebuff, 1, { Call( PoisonWeapons ); } );
	"

	on_event_addbellyglow_for_combo_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"
	on_event_removebellyglow_for_combo_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"
	on_emerge_01 = "PlayTextAudio( MedvedIntroRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_spider_gyser_01 = "PlayTextAudio( MedvedSwarmRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_death_01 = "PlayTextAudio( MedvedDeathRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
	on_combo_01 = "PlayTextAudio( MedvedComboAttackRandom, Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_ );"
}

GlobalAudioParamEvents
{
	life_percent_param = "MedvedLifePercentage"
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Medved/MedvedBossMap_"] = {
    name = "Nightmare of Medved",
    life = 6,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExpeditionMedvedMeleeSingle",
        "ExpeditionMedvedMeleeDouble",
        "GPAExpeditionMedvedThrowWeaponHeal",
        "GPAExpeditionMedvedThrowWeaponEnrage",
        "GPAExpeditionMedvedThrowWeaponExplode",
        "GPAExpeditionMedvedThrowBoulder",
        "SSMExpeditionMedvedHeal",
        "SSMExpeditionMedvedEnrage",
        "SSMExpeditionMedvedExplode",
        "GAExpeditionMedvedLeapImpact",
        "GAExpeditionMedvedComboAttack1",
        "GAExpeditionMedvedComboAttack2",
        "GAExpeditionMedvedComboAttack3",
        "GAExpeditionMedvedComboAttackImpact",
        "GAExpeditionMedvedSpiderGeyserRoll",
        "EAAExpeditionMedvedComboAttack",
        "EAAExpeditionMedvedSpiderGeyser",
        "DTTExpeditionMedved",
        "DTTExpeditionMedvedMobility",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeSingle"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeDouble"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponHeal"] = {
    name = "GPAExpeditionMedvedThrowWeaponHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponEnrage"] = {
    name = "GPAExpeditionMedvedThrowWeaponEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponExplode"] = {
    name = "GPAExpeditionMedvedThrowWeaponExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowBoulder"] = {
    name = "GPAExpeditionMedvedThrowBoulder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedHeal"] = {
    name = "SSMExpeditionMedvedHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 569, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedEnrage"] = {
    name = "SSMExpeditionMedvedEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 570, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedExplode"] = {
    name = "SSMExpeditionMedvedExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 571, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedLeapImpact"] = {
    name = "GAExpeditionMedvedLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack1"] = {
    name = "GAExpeditionMedvedComboAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack2"] = {
    name = "GAExpeditionMedvedComboAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack3"] = {
    name = "GAExpeditionMedvedComboAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpact"] = {
    name = "GAExpeditionMedvedComboAttackImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedSpiderGeyserRoll"] = {
    name = "GAExpeditionMedvedSpiderGeyserRoll",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedComboAttack"] = {
    name = "EAAExpeditionMedvedComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedSpiderGeyser"] = {
    name = "EAAExpeditionMedvedSpiderGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedved"] = {
    name = "DTTExpeditionMedved",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {47, 47, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedvedMobility"] = {
    name = "DTTExpeditionMedvedMobility",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {45, 60, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Remove todo Escudo Mágico
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • Edit

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